CodeHS - Unit 6 - Programming with Karel

CodeHS - Unit 6 - Programming with Karel

Assessment

Quiz

Computers

9th Grade

Practice Problem

Medium

Created by

Teri Miles

Used 257+ times

FREE Resource

About this resource

This quiz comprehensively covers Unit 6 of CodeHS programming curriculum, focusing specifically on programming fundamentals using the Karel educational programming environment. The content is appropriate for 9th grade students beginning their journey in computer science, as it addresses foundational concepts including command syntax, function definition and usage, code structure and style, control structures like if statements, and basic programming logic. Students need to understand proper syntax formatting (including semicolons and capitalization), the concept of functions as reusable code blocks, programming best practices like indentation and commenting, and spatial reasoning for directional movement commands. The quiz effectively assesses both technical knowledge of Karel-specific commands and broader programming principles such as top-down design methodology, code readability, and the distinction between defining and calling functions. Created by Teri Miles, a Computers teacher in the US who teaches grade 9. This assessment serves as an excellent tool for formative evaluation of student understanding after completing the Karel programming unit, allowing teachers to identify knowledge gaps in fundamental programming concepts before advancing to more complex topics. The quiz can be effectively deployed as a unit review activity, homework assignment to reinforce classroom learning, or as a warm-up exercise to activate prior knowledge before introducing new programming constructs. Teachers can use individual question performance to guide targeted remediation in areas like syntax rules, function creation, or programming terminology. The content aligns with CSTA K-12 Computer Science Standards 1A-AP-10 (developing programs with sequences and simple loops), 1A-AP-13 (giving attribution when using others' code), and 1A-AP-15 (creating programs incorporating learned concepts), providing a solid foundation for students' continued growth in computational thinking and programming proficiency.

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15 questions

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1.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Which of the following commands is a valid

Karel command?

move

move;

move();

move()

2.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

What makes the following command an invalid Karel command?

turnleft();

It should end in a colon rather than a semicolon

The l should be a capital L

It should start with a capital T

This command is correct

3.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Why do we use functions in Karel programs?

Break down our program into smaller parts

Avoid repeating code

Make our program more readable

All of the above

4.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Why does a programmer indent their code?

Helps show the structure of the code.

Easier for other people to understand.

A key part of good programming style!

All of the above

5.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

How can we teach Karel new commands?

For loop

While loop

Define a new function

The start function

6.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

How many times is the start function called?

0

1

2

463

7.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

How many times is the start function defined?

0

1

2

As many as is needed

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