Unity Basics

Unity Basics

11th Grade

9 Qs

quiz-placeholder

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Unity Basics

Unity Basics

Assessment

Quiz

11th Grade

Medium

Created by

Debbie Barcelos

Used 71+ times

FREE Resource

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which window contains a list of all the game objects in your scene?

hierarchy

project window

inspector

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Visual Studio is a part of Unity and the only code editor we can use.

True

False

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Based off of this picture what would change to show another car moving ahead.

The second car’s X location value is higher than the first car’s

The second car’s Z location value is higher than the first car’s

The second car’s Transform value is higher than the first car’s.

The second car’s Y location value is higher than the first car’s

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How would we say this in words: private float horizontalInput;

access modifier, data type, variable name

data type, variable name, access modifier

data type, access modifier, variable name

access modifier, data type, variable value

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which variable would be visible in the Inspector?

turnSpeed

speed

speed and turnSpeed

horizontalInput

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What could be a value for the horizontalInput variable?

horizontalInput = Input.GetAxis("Horizontal");

-5

.45

"Right"

Vector3.Up

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Based on the the code; they will both move the object in the same direction.

False

True

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is the correct way to code in Unity?

Private Float ForwardInput;

private float forwardInput;

private float forwardinput;

private float forwardInput

9.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

We have not commented and need to!!!

Which comment describes the code in the image?

// Rotates around the Z axis based on up/down arrow keys

// Rotates in an upward direction based on left/right arrow keys

// Moves object up/down based on the the left/right arrow keys

// Rotates around the Y axis based on left/right arrow keys