
What's in a game?
Authored by Lynn Hadley
Computers
9th - 12th Grade
Used 2+ times

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24 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What core components are involved with all games?
player actions, humor, rewards, coins
player goals and actions, rules, challenges
challenges, riddles, mind-benders, tasks
injury, re-birth, rules, questions
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What are examples of feedback in a video game?
a video recap of the task recently completed by the player
interesting costume choices or hairstyles that the player chooses for their character
a score or progress bar or the player’s knowledge of the status of their objective
a running list of the top players in the online game-sphere that have achieved the highest scores of all-time
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What are the foundations of any game system that control what the players can or cannot do in the game, as well as the penalties, rewards, and other consequences that result from the players’ actions?
rules
feedback
tasks
algorithms
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Scout is an experienced gamer who has recently been playing a new video game that is extremely difficult. The latest challenge leaves Scout desperate for an NPC to assist. What is an NPC and how might it assist?
An NPC is a very specific type of weapon that is difficult to obtain; if Scout gets an NPC, it will guarantee a win.
An NPC is an additional character that is controlled by a human player; an NPC could replace Scout’s character to complete a challenge or steal upgraded weapons.
An NPC is a character that interacts with the players but isn’t controlled by a human player; an NPC could partner with Scout to assist with a particular challenge or help with other features of the game.
An NPC is a decorative, stationary item in the game, often with magical powers; an NPC will give Scout’s characters special powers to advance to the next level.
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What do we call any element within a computer program, such as a computer game, which simulates decision-making based on algorithms defined by game designers and programmers?
non-player characters (NPCs)
artificial intelligence (AI)
avatar
roguelikes
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Writing X’s and O’s in Tic-Tac-Toe, tilting tiles in Tetris, or rolling the dice and moving your game piece in Monopoly are all examples of what?
mechanics
roguelikes
gameplay
story arc
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Blake’s family is settling in for a good old-fashioned game night with traditional-style board games. Many of the games that they will be playing involve dice. What is the purpose of these dice in traditional games?
they are used as randomizers to create uncertainty and variation
they are used to add fun and interesting sounds to the game
they are used to improve the players visual counting skills
they are used to frustrate players since they are often misplaced or lost
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