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What Video Games Can Teach Us / The Violent Side of Video Games

Authored by CHELSEA ZANTOP

English

6th Grade

CCSS covered

Used 82+ times

What Video Games Can Teach Us / The Violent Side of Video Games
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15 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Read the following excerpt from “What Video Games Can Teach Us. Which word is considered vague language?

“A growing number of researchers agree with Gee.”

"A"

"number"

"researchers"

"agree"

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

“What Video Games Can Teach Us” explains that video games are difficult because ---

video games can help poor readers.

they can take up to 60 hours to finish.

kids learn about computers by playing games.

video games can attract people to new interests.

Tags

CCSS.RI.6.2

CCSS.RL.6.2

CCSS.RL.7.2

CCSS.RL.5.2

CCSS.RI.7.2

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to “What Video Games Can Teach Us,” the “Education Arcade” is a project that ---

tries to train video game designers.

teaches people how to win video games.

researches how video games improve vision.

looks at ways to use video games in classrooms.

Tags

CCSS.RI.6.2

CCSS.RL.6.2

CCSS.RL.7.2

CCSS.RL.5.2

CCSS.RI.5.2

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to “The Violent Side of Video Games,” people adopt the “mean world syndrome” when they ---

believe that video games make them mean.

react against meanness in the world.

think the world is a mean place.

become mean to others.

Tags

CCSS.RI.6.8

CCSS.RL.6.1

CCSS.RI.6.1

CCSS.RI.7.1

CCSS.RL.7.1

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What counterargument does “The Violent Side of Video Games” present to the claim that watching violence on television leads to real-life violence?

If people watch too much violence, they may think the world is a bad place.

People who are already aggressive may be more attracted to violent games and television shows.

Television and movies have been around longer than video games.

People who play violent games develop aggressive thoughts and become less helpful.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

“The Violent Side of Video Games” is different than “What Video Games Can Teach Us” because the author ---

describes herself in “The Violent Side of Video Games”.

focuses on kids in “What Video Games Can Teach Us”.

uses quotes from experts in “The Violent Side of Video Games”.

describes research in “What Video Games Can Teach Us” that looks at video games.

Tags

CCSS.RI.6.7

CCSS.RI.7.7

CCSS.RL.6.9

CCSS.RL.7.7

CCSS.RI.5.7

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which claim does this excerpt from “What Video Games Can Teach Us” support?

“Kids today are natives in a culture in which their parents are immigrants.”

Video games might help improve players’ visual skills.

Video games can enhance reading skills for kids who do not like to read.

Kids who play video games learn more than their parents about computers.

Some adults assume that video games are a bad influence on kids.

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