Code.org Programming: Animations and Games

Code.org Programming: Animations and Games

10th - 12th Grade

12 Qs

quiz-placeholder

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Code.org Programming: Animations and Games

Code.org Programming: Animations and Games

Assessment

Quiz

10th - 12th Grade

Practice Problem

Hard

Created by

R M

Used 12+ times

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12 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The counter pattern is an example of a ___________________.

Variable

Boolean

Conditional

Draw Loop

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the term for part of a program which doesn't operate properly?

Bug

Conditional

Loop

Parameters

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the term for a placeholder or a container which holds information that can be changed?

Variable

Conditional

Boolean Algrebra

Frame Rate

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the term for an extra piece of information that gets passed to a function to customize it for a specific need.

Parameter

Variable

Counter Pattern

Sprite

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the term for a graphic character on the screen with properties that describe its location, movement, and look.

Sprite

Expression

Boolean

Function

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A single value that is either true or false

Boolean

Function

Variable

String

7.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

A team of friends is creating a game together. They want to make sure that everyone can understand the code that the others write. Which of the following will make it easier for them to read each other's code? CHOOSE 2!


Use the counter pattern to increase the score

Include descriptive comments in the program

Use watchers to keep track of variable and sprite property values

Give variables and functions names that make sense

Declare variables outside of the draw loop, but update them inside the draw loop

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