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Code HS Animation Unit

Authored by Stephanie Young

Computers

12th Grade

Used 88+ times

Code HS Animation Unit
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18 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does this program do?


var ball;


function start(){

ball = new Circle(40);

add(ball);

setTimer(draw, 20);

}


function draw(){

ball.move(2, 2);

}

Animates a ball by moving it down and to the right once every 20 milliseconds.

Notes: Correct! setTimer(draw, 20) will result in the function draw being called every 20 milliseconds, and each time it is called it moves the ball down and to the right.

Animates a ball by moving it up and to the right once every 20 milliseconds

Notes: setTimer(draw, 20) will result in the function draw being called every 20 milliseconds, and each time it is called it moves the ball down and to the right.

Animates a ball by moving it down and to the right every 20 seconds

Notes: setTimer(draw, 20) will result in the function draw being called every 20 milliseconds, and each time it is called it moves the ball down and to the right.

2.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

var ball;


function start(){

ball = new Circle(40);

add(ball);

setTimer(draw, 20);

}


function draw(){

ball.move(2, 2);

}


Which of the two statements is true?

ball is a local variable

the ball variable in draw is different from the ball variable in start

ball is a global variable

ball’s scope includes both start and draw

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

var ball;


function start(){

ball = new Circle(40);

add(ball);

setTimer(draw, 20);

mouseClickMethod(stopAnimation);

}


function draw(){

ball.move(2, 2);

}


function stopAnimation(e){

//your code here

...

}


Which statement would stop the animation in this program?

stopTimer(ball.move(2, 2));

stopTimer(draw);

stopTimer(draw());

stopTimer(draw, 20);

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

1 var ball;

2 var moveCounter = 0;

3 function draw(){

4

5 ball.move(2, 2);

6 moveCounter++;

7

8 if(moveCounter == 25){

9 stopTimer(draw);

10 }

11 }

12

13 function start(){

14 ball = new Circle(40);

15 add(ball);

14 setTimer(draw, 20);

15 }

How many times will the ball be moved before the animation stops?

20

40

2

25

5.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Which of the following are techniques that make our code more reusable?

Using constants instead of magic numbers

Using specific values in our functions rather than using parameters

Writing multiple functions that solve small subproblems rather than one function that solves the entire problem.

Writing as few lines of code as possible

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which function has better reusability?

function drawCircle(x, y, radius, color){

var circle = new Circle(radius);

circle.setPosition(x, y);

circle.setColor(color);

add(circle);

}

function drawGreenCircleInCenter(radius){

var circle = new Circle(radius);

circle.setPosition(getWidth() / 2, getHeight() / 2);

circle.setColor(Color.green);

add(circle);

}

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What statement should we use to determine if ball is hitting the bottom edge of the window?

if(ball.getX() + ball.getRadius() < 0){

//ball is hitting bottom edge

}

if(ball.getY() - ball.getRadius() < 0){

//ball is hitting bottom edge

}

if(ball.getY() + ball.getRadius() > getHeight()){

//ball is hitting bottom edge

}

if(ball.getY() + ball.getRadius() < 0){

//ball is hitting bottom edge

}

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