CSD-Unit 3-Part 1

CSD-Unit 3-Part 1

8th - 10th Grade

32 Qs

quiz-placeholder

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CSD-Unit 3-Part 1

CSD-Unit 3-Part 1

Assessment

Quiz

Computers

8th - 10th Grade

Medium

Created by

Mrs. Shah

Used 24+ times

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32 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Program

Attributes that describe an object's characteristics
A graphic character on the screen with properties that describe its location, movement, and look.
An algorithm that has been coded into something that can be run by a machine.
A placeholder for a piece of information that can change.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Parameter

An extra piece of information that you pass to the function to customize it for a specific need.
The common programming structure that implements "conditional statements".
the rate at which frames in an animation are shown, typically measured in frames per second
Pulling out specific differences to make one solution work for multiple problems.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Function

A placeholder for a piece of information that can change.
a series of images that create the illusion of motion by being shown rapidly one after the other
A piece of code that you can easily call over and over again.
Attributes that describe an object's characteristics

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Sprite

A graphic character on the screen with properties that describe its location, movement, and look.
 A placeholder for a piece of information that can change.
Attributes that describe an object's characteristics
An algorithm that has been coded into something that can be run by a machine.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Property

Attributes that describe an object's characteristics
An algorithm that has been coded into something that can be run by a machine.
Pulling out specific differences to make one solution work for multiple problems.
An algorithm that has been coded into something that can be run by a machine.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Animation 

The common programming structure that implements "conditional statements".
 a series of images that create the illusion of motion by being shown rapidly one after the other
A graphic character on the screen with properties that describe its location, movement, and look.
Pulling out specific differences to make one solution work for multiple problems

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Frame Rate

the rate at which frames in an animation are shown, typically measured in frames per second
Pulling out specific differences to make one solution work for multiple problems.
A graphic character on the screen with properties that describe its location, movement, and look.
A placeholder for a piece of information that can change.

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