Beginner Scratch

Beginner Scratch

5th Grade

25 Qs

quiz-placeholder

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Beginner Scratch

Beginner Scratch

Assessment

Quiz

Computers

5th Grade

Practice Problem

Medium

CCSS
4.NBT.B.4

Standards-aligned

Created by

Jonathan Woolley

Used 9+ times

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25 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which of the following statements best describes the term 'programming'?

A set of instructions

A group of words

Building blocks

Entertainment on the TV

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is the purpose of an algorithm?

Sort data

Solve a problem

Add numbers together

Give instructions to a destination

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

In the programming language Scratch, what is the purpose of the "sprite"?

It is a character in a game or program.

It is the background in a game or program.

It is the instructions for the program.

It is used to keep the score or add a timer.

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

In the programming language Scratch, what is the purpose of the "stage"?

It is a character in a game or program.

It is the background in a game or program.

It is the instructions for the program.

It is used to keep the score or add a timer.

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

In the programming language Scratch, what is the purpose of the "script"?

It is a character in a game or program.

It is the background in a game or program.

It is the instructions for the program.

It is used to keep the score or add a timer.

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is a "variable"?

A named value in a program that always stays the same, eg the value for pi.

A character in a game, eg Scratch the cat.

A background in a game, eg a range of mountains.

A named value that can change throughout the program, eg a timer or a score.

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is the purpose of "sensing" in the programming language Scratch?

To control the sprite, eg initialise a position on the stage.

To make the sprite interact with other sprites, colours or the edge of the stage.

To make the sprite move, eg 10 steps.

To make the sprite play a sound, eg meow.

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