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PRINCIPLES OF ANIMATION

Authored by RUFINO MEDICO

Computers, Instructional Technology

11th - 12th Grade

Used 98+ times

PRINCIPLES OF ANIMATION
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12 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle gives the illusion of weight and volume to a character as they move. This is done by expanding and compressing the character’s body.

Squash and Stretch

Anticipation

Staging

Straight Ahead and Pose to Pose

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

I s used to let the audience know that a major action is about to take place. To do this, animators will often work in a smaller action or two, right before the major action to signal that something is coming.

Staging

Straight Ahead and Pose to Pose

Anticipation

Squash and Stretch

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The principle that every pose or action that a character makes should convey a clear intention.It also applies to the movement and placing of the camera.

Straight Ahead and Pose to Pose

Anticipation

Squash and Stretch

Staging

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Refers to the techniques by which animation is crafted. It involves drawing the key poses that you’d like the character to take first and then filling in the transitional poses second. It's technique is more nuanced and involves an animator literally crafting one frame after another.

Staging

Straight Ahead and Pose to Pose

Anticipation

Squash and Stretch

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle argues that when a character is in action and stops, nothing stops all at once. So when a character is running and stops, their main body will stop, but the other parts of their body will keep moving for a bit after.

Follow Through and Overlapping Action

Slow-In and Slow-Out

Arc

Secondary Action

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Is another principle designed to add realism to the movement of characters. When characters are performing actions, animators will draw more frames at the start of the action, less frames in the middle, and more frames again at the end of the action to create this effect. (Kind of like a pendulum!)

Arc

Follow Through and Overlapping Action

Slow-In and Slow-Out

Secondary Action

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This principle suggests that almost all actions in life have a slightly circular motion. When a head turns or an arm moves, rarely will it thrust straight in and straight out. Often it will have a little curve to it.

Arc

Secondary Action

Slow-In and Slow-Out

Follow Through and Overlapping Action

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