This principle gives the illusion of weight and volume to a character as they move. This is done by expanding and compressing the character’s body.

PRINCIPLES OF ANIMATION

Quiz
•
Computers, Instructional Technology
•
11th - 12th Grade
•
Medium
RUFINO MEDICO
Used 96+ times
FREE Resource
12 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Squash and Stretch
Anticipation
Staging
Straight Ahead and Pose to Pose
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
I s used to let the audience know that a major action is about to take place. To do this, animators will often work in a smaller action or two, right before the major action to signal that something is coming.
Staging
Straight Ahead and Pose to Pose
Anticipation
Squash and Stretch
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The principle that every pose or action that a character makes should convey a clear intention.It also applies to the movement and placing of the camera.
Straight Ahead and Pose to Pose
Anticipation
Squash and Stretch
Staging
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Refers to the techniques by which animation is crafted. It involves drawing the key poses that you’d like the character to take first and then filling in the transitional poses second. It's technique is more nuanced and involves an animator literally crafting one frame after another.
Staging
Straight Ahead and Pose to Pose
Anticipation
Squash and Stretch
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This principle argues that when a character is in action and stops, nothing stops all at once. So when a character is running and stops, their main body will stop, but the other parts of their body will keep moving for a bit after.
Follow Through and Overlapping Action
Slow-In and Slow-Out
Arc
Secondary Action
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Is another principle designed to add realism to the movement of characters. When characters are performing actions, animators will draw more frames at the start of the action, less frames in the middle, and more frames again at the end of the action to create this effect. (Kind of like a pendulum!)
Arc
Follow Through and Overlapping Action
Slow-In and Slow-Out
Secondary Action
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This principle suggests that almost all actions in life have a slightly circular motion. When a head turns or an arm moves, rarely will it thrust straight in and straight out. Often it will have a little curve to it.
Arc
Secondary Action
Slow-In and Slow-Out
Follow Through and Overlapping Action
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