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Mechanically speaking...

Authored by L M

Arts, Fun

7th Grade - Professional Development

Used 16+ times

Mechanically speaking...
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13 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Generally speaking, mechanics are….

Computer languages

3D graphics

The procedures and rules of your game

Other players

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

When we talk about mechanics and space we mean…

Distance between the player and the keyboard

How players sit together and play games

Boundaries, the world, maps, layouts, mazes

The whitespace in the programming document

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

In terms of mechanics, which of these does not belong?

Objects like collectibles (ex. Wood, stone in Minecraft)

Health level

Physical game controllers

Game start and/or end screens

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is a sprite sheet?

Parchment soaked in Sprite

An image file that contains several smaller graphics arranged in a grid

Rules for the actions players can accomplish through their avatars

Scalable vector graphics

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Running, jumping, spell casting, attacking, flying, and dying are examples of what kind of mechanic?

Space

Objects

Actions

Skill

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Rules are mechanics that specify (select the statement that does not match)

The time players have to complete a level

The amount of damage taken until a loss of life

The particular emotion players feel when playing the game

How many players can join a game

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which is not a representation of a skill-based mechanic?

Game progression based on puzzle solving

Game progression based on dice rolls

Game progression based on multiplayer combat

Game progression based on resource management and/or diplomacy

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