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ED 810 Review

Authored by R Dalton

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University - Professional Development

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ED 810 Review
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10 questions

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1.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

According to Ribble (2012) found in the module 6 lecture materials, teachers are often attempting to “catch up” to their students in the area of technology use because students have increasing exposure to digital tools while teachers are often not provided enough instruction in technology skills. Therefore, there is a real need for school districts to provide appropriate professional development in using technology in the classroom and ________________ (p. 149).

SAMR

How to communicate with parents about internet safety

How to integrate cell phones and other tools that students are already familiar with into instruction

Digital Citizenship

2.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

According to Stern (2015, March 30) found in the in the module 5 lecture materials, “many teachers feel overwhelmed if you mention” ___________, but “according to research presented at the International Congress for School Effectiveness and Improvement in January 2011” found that “no other factor contributed to the change in student’s [sic] achievement further” than using it as an intervention.

Using SAMR to plan instruction that involves technology

Integrating technology into standards-based instruction and assessments

Differentiated Instruction

Digital Media and Digital Literacy instruction

3.

MULTIPLE SELECT QUESTION

15 mins • 1 pt

According to McQuiggan, Kosturko, McQuiggan, and Sabourin (2015, p. 71) in Chapter 4 of our textbook, which of the following were listed as potential benefits for teachers who are using apps for mobile lecture-based instruction such as cloud-based systems for digital note taking. (Click all that apply).

Students can aggregate work that previously would have been in bulky collections of notebooks with ripped and missing pages into online work that takes up no physical space

Teachers can share templates and examples virtually

Teachers can provide student feedback without having to collect a pile of notebooks

Students can extend their notes by adding voice/video recordings and images/photos

Students can’t use the “My dog ate my homework” excuse for not turning in work

4.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

According to Chapter 5 of our textbook, this type of skills _________ “encompass behaviors associated with how we productively utilize our knowledge” (McQuiggan, Kosturko, McQuiggan, & Sabourin, 2015, p.85).

Digital Fluency Skills

Higher-Order Thinking Skills (HOTS) *

21st Century Skills

Mobile Learning Knowledge Skills

Digital Literacy Skills

5.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

True or False? Chapter 3 of our textbook notes using mobile devices for instruction allows students to go beyond “learning about” material and the world because they provide new opportunities that allow students to “learn within” (McQuiggan, Kosturko, McQuiggan, & Sabourin, 2015, p.64).

True

False

6.

MULTIPLE SELECT QUESTION

15 mins • 1 pt

According to Figure 4.2 in Chapter 4 of our textbook, which of the following are true about the SAMR model (McQuiggan, Kosturko, McQuiggan, & Sabourin, 2015, p. 70)? (Check all that apply).

Both the S and the A levels involve using technology as direct tool substitutes

SAMR stands for Substitution, Augmentation, Modification, and Redistribution.

At the Substitution level, technology acts as a direct tool substitute with functional improvement

Both the R and M levels of the SAMR model are considered transformation because they allow for new, previously inconceivable tasks and/or significant task redesign.

7.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

Chapter 12 of our textbook points out that students may have a fear of failure in the real world classroom setting, but this can be partially eliminated by using educational games because students can die and hit replay without negative repercussions. Because of this, the authors state “the question surrounding game-based learning should no longer be _____ games are good for learning, but rather _________ (McQuiggan, Kosturko, McQuiggan, & Sabourin, 2015, p. 246).

if; how to optimize learning within games

what; if they are educational

are; which ones to use

if; do they meet your students’ needs

are; will they increase student learning

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