Digital Media and Your Brain

Digital Media and Your Brain

8th Grade

8 Qs

quiz-placeholder

Similar activities

Schoology Scavenger Hunt

Schoology Scavenger Hunt

6th - 8th Grade

10 Qs

Entertainment and Media

Entertainment and Media

8th Grade

6 Qs

A Vet for Homeless Pets: A3K

A Vet for Homeless Pets: A3K

6th - 8th Grade

10 Qs

Robots

Robots

5th - 11th Grade

12 Qs

Are you tech savvy?

Are you tech savvy?

6th - 9th Grade

10 Qs

Are Young People Too Reliant On the Internet Quiz

Are Young People Too Reliant On the Internet Quiz

6th - 8th Grade

6 Qs

Optimise A2, Unit 5 - Grammar 1 (Quantifiers with countable and

Optimise A2, Unit 5 - Grammar 1 (Quantifiers with countable and

6th - 8th Grade

10 Qs

BENE/MAL

BENE/MAL

KG - University

12 Qs

Digital Media and Your Brain

Digital Media and Your Brain

Assessment

Quiz

English

8th Grade

Medium

CCSS
RI.7.7, RL.6.3, RI.8.3

+13

Standards-aligned

Created by

Natania Turk

Used 41+ times

FREE Resource

8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Select one answer from the list below.

Which of the following best describes a feedback loop?

A set of design features that helps users keep media balance.

A personal habit that you develop when you start using social media.

A response to something you do online that causes your brain to experience a temporary moment of pleasure.

When you and a classmate give feedback on each other's assignment.

Tags

CCSS.RI.7.7

CCSS.RI.8.7

CCSS.RI.9-10.7

CCSS.RL.8.7

CCSS.RL.9-10.7

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Select one answer from the list below.

Marie downloaded an app that lets her connect with friends who like to run. The app has a leaderboard, and each person gets points based on how much they run during the week. What should Marie consider when thinking about whether to receive notifications from the app?

Do the notifications motivate her to go for a run?

Do the notifications distract her from doing other things she needs to do?

Do the notifications make her feel like she always needs to check the app?

All of the above.

Tags

CCSS.RL.6.3

CCSS.RL.6.6

CCSS.RL.7.6

CCSS.RL.8.6

CCSS.RL.9-10.3

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Lin wants to play an online game with her friends. She reads the description of the game and realizes it contains features like rewards for completing levels and penalties for quitting the game early. She likes the game, but doesn't want to get sucked in and skip her homework. (This has happened before!) What can Lin do to balance playing the game and doing her homework?

Invite more friends to play the game.

Play the game and finish her homework late at night.

Set a timer so she plays for a specific amount of time.

Watch her favorite show instead of playing the game.

Tags

CCSS.RL.11-12.3

CCSS.RL.6.3

CCSS.RL.7.3

CCSS.RL.8.3

CCSS.RL.9-10.3

4.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Read each app feature and decide whether it is an example of humane design.

Regular alerts asking if you want to quit

Suggestions for offline activities

Rewards increase the more you play

Setting to control the number of notifications

Autoplay and countdown features

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Your digital footprint includes information that others post about you online.

True

False

Tags

CCSS.RI.7.7

CCSS.RI.8.7

CCSS.RI.9-10.7

CCSS.RL.7.7

CCSS.RL.8.7

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which activity makes up a digital footprint?

Joining an after-school club.

Playing on a sports team.

Posting messages or comments on social media.

Writing in a journal.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What can you do to make a positive digital footprint for yourself?

Post only once a day.

Adjust your privacy settings to control who sees your posts.

Use only apps that make pictures and posts disappear.

Share as much as you can with your best friends.

Tags

CCSS.RI.7.7

CCSS.RI.8.7

CCSS.RI.9-10.7

CCSS.RL.7.7

CCSS.RL.8.7

8.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the primary difference between addictively and humanely designed apps and websites?

Addictively designed apps are fun, while humanely designed apps are not.

Addictively designed apps prioritize what is good for the user while humanely designed apps try to hook the user into frequent use.

Addictively designed apps are more expensive to purchase, while humane apps are usually free.

Addictively designed apps try to hook the user into frequent use while humanely designed apps prioritize what is good for the user

Tags

CCSS.RI.8.3

CCSS.RI.8.8