
Character Rigging
Authored by Carl Lozada
Other
12th Grade
Used 41+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A technique used in skeletal animation for representing a 3D character model using a series of interconnected digital bones.
Rigging
Scaling
Constraining
Kinematics
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This is the process of binding a modeled surface to a skeleton.
UV Mapping
Inverse Kinematics
Creating Joints
Skinning
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The _________ is the interface for your character, dictating how the character moves.
Joint
Rig
Constraint
Timeline
4.
FILL IN THE BLANK QUESTION
1 min • 1 pt
______________ connect objects so that they move together.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A _________ is basically a marker used to specify an object's position and attributes at a given point in time.
Timeframe
Spacing Frame
Keyframe
Scene Frame
6.
FILL IN THE BLANK QUESTION
1 min • 1 pt
It refers on how the child node, as it moves, effects all the parents' position and orientation values
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
After you create a skeleton, you bind it with the character’s surface so that the surfaces move with the skeleton during animation. The character’s surface after binding is called a ______.
Skin
Constraint
UV Map
Texture
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