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RIGGING

Authored by CEZ GREYHAT

Computers

12th Grade

Used 36+ times

RIGGING
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20 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A technique used in skeletal animation for representing a 3D character model using a series of interconnected digital bones.

Rigging

Scaling

Constraining

Kinematics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This is the process of binding a modeled surface to a skeleton.

UV Mapping

Inverse Kinematics

Creating Joints

Skinning

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The _________ is the interface for your character, dictating how the character moves.

Joint

Rig

Constraint

Timeline

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A _________ is basically a marker used to specify an object's position and attributes at a given point in time.

Timeframe

Spacing Frame

Keyframe

Scene Frame

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

After you create a skeleton, you bind it with the character’s surface so that the surfaces move with the skeleton during animation. The character’s surface after binding is called a ______.

Skin

Constraint

UV Map

Texture

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

These are the building blocks of skeletons and their points of articulation; they have no shape and therefore can not be rendered.

Workspace

Nodes

Rigs

Joints

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is 3D Rigging?

The process of setting lighting into a 3D scene.

The process of producing 3D objects from primitive objects such as Cube

The process of assembling joints and controllers into 3D characters or 3D models.

The process of incorporating materials and textures into 3D characters or 3D models

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