
RIGGING
Authored by CEZ GREYHAT
Computers
12th Grade
Used 36+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A technique used in skeletal animation for representing a 3D character model using a series of interconnected digital bones.
Rigging
Scaling
Constraining
Kinematics
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This is the process of binding a modeled surface to a skeleton.
UV Mapping
Inverse Kinematics
Creating Joints
Skinning
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The _________ is the interface for your character, dictating how the character moves.
Joint
Rig
Constraint
Timeline
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A _________ is basically a marker used to specify an object's position and attributes at a given point in time.
Timeframe
Spacing Frame
Keyframe
Scene Frame
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
After you create a skeleton, you bind it with the character’s surface so that the surfaces move with the skeleton during animation. The character’s surface after binding is called a ______.
Skin
Constraint
UV Map
Texture
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
These are the building blocks of skeletons and their points of articulation; they have no shape and therefore can not be rendered.
Workspace
Nodes
Rigs
Joints
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is 3D Rigging?
The process of setting lighting into a 3D scene.
The process of producing 3D objects from primitive objects such as Cube
The process of assembling joints and controllers into 3D characters or 3D models.
The process of incorporating materials and textures into 3D characters or 3D models
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