Unit 6 Gamification & Game-Based Learning

Unit 6 Gamification & Game-Based Learning

Professional Development

10 Qs

quiz-placeholder

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Unit 6 Gamification & Game-Based Learning

Unit 6 Gamification & Game-Based Learning

Assessment

Quiz

Other

Professional Development

Hard

Created by

JULIE BOYCE

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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which option best defines Game-Based Learning?

Turning the learning process into a whole game.

Using a game as part of the learning process.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gameplay and the use of videogames in the classroom has a negative impact upon cognition.

True

False

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following is NOT correlated to video game play?

problem-solving

creativity

motivation

apathy

4.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

Select all the options that could apply to the gamification of education.

collaboration

critical thinking

engagement

enhanced 21st Century Skills

5.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Which of the following statistics about electronic games in the classroom surprises you?

They stimulate the brain by creating dopamine.

Research suggests that game-based learning increases motivation and attention.

74% of administrators indicate that electronic games increase student engagement.

50% of administrators state that electronic games help teachers personalize instruction.

None of the above.

6.

FILL IN THE BLANK QUESTION

30 sec • 1 pt

________________ is a language learning platform that uses gamification as an incentive to continue participating.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

62% of online gamers have a positive perception of people from other cultures as opposed to 50 % of non-gamers.

True

False

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