
Introduction to Programming and Problem Solving
Quiz
•
Computers
•
11th Grade
•
Practice Problem
•
Medium
+5
Standards-aligned
Andrew Samuels
Used 51+ times
FREE Resource
Enhance your content in a minute
100 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Algorithm
A programming language with many commands and features designed to make common tasks easier to program. Any high level functionality is encapsulated as combinations of low level commands.
To repeat in order to achieve, or get closer to, a desired goal.
A precise sequence of instructions for processes that can be executed by a computer.
Putting commands in correct order so computers can read the commands.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
High Level Programming Language
A problem solving approach (also known as stepwise design) in which you break down a system to gain insight into the sub-systems that make it up.
a simplified representation of something more complex. Allows you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.
A method of programming in which two programmers write code using a single computer. One programmer in the "driver" role uses the mouse and keyboard to actually write the code while a second acts as a "navigator", keeping track of the big picture, catching errors, and making suggestions. Programmers switch roles frequently and communicate throughout the process.
A programming language with many commands and features designed to make common tasks easier to program. Any high level functionality is encapsulated as combinations of low level commands.
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Low Level Programming Language
A classic method for learning programming with commands to control movement and drawing of an on-screen robot called a "turtle". The turtle hearkens back to early implementations in which children programmed a physical robot whose dome-like shape was reminiscent of a turtle.
A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
A programming language with many commands and features designed to make common tasks easier to program. Any high level functionality is encapsulated as combinations of low level commands.
A programming language that captures only the most primitive operations available to a machine. Anything that a computer can do can be represented with combinations of low level commands.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Iterate
To repeat in order to achieve, or get closer to, a desired goal.
A generic term for a type of programming statement (usually an if-statement) that uses a Boolean condition to determine, or select, whether or not to run a certain block of statements.
A collection of commands made available to a programmer.
Putting commands in correct order so computers can read the commands.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Selection
A generic term for a type of programming statement (usually an if-statement) that uses a Boolean condition to determine, or select, whether or not to run a certain block of statements.
Putting commands in correct order so computers can read the commands.
To repeat in order to achieve, or get closer to, a desired goal.
A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Sequencing
A generic term for a type of programming statement (usually an if-statement) that uses a Boolean condition to determine, or select, whether or not to run a certain block of statements.
To repeat in order to achieve, or get closer to, a desired goal.
Putting commands in correct order so computers can read the commands.
A description of the behavior of a command, function, library, API, etc.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Top Down Design
A classic method for learning programming with commands to control movement and drawing of an on-screen robot called a "turtle". The turtle hearkens back to early implementations in which children programmed a physical robot whose dome-like shape was reminiscent of a turtle.
A problem solving approach (also known as stepwise design) in which you break down a system to gain insight into the sub-systems that make it up.
A method of programming in which two programmers write code using a single computer. One programmer in the "driver" role uses the mouse and keyboard to actually write the code while a second acts as a "navigator", keeping track of the big picture, catching errors, and making suggestions. Programmers switch roles frequently and communicate throughout the process.
· : A programming language that captures only the most primitive operations available to a machine. Anything that a computer can do can be represented with combinations of low level commands.
Access all questions and much more by creating a free account
Create resources
Host any resource
Get auto-graded reports

Continue with Google

Continue with Email

Continue with Classlink

Continue with Clever
or continue with

Microsoft
%20(1).png)
Apple
Others
Already have an account?
Similar Resources on Wayground
100 questions
KUIZ XII TKJ
Quiz
•
11th Grade
95 questions
Quiz về Lưu trữ Dữ liệu
Quiz
•
11th Grade
99 questions
Ôn Tập KTTX1 Tin Học
Quiz
•
11th Grade
96 questions
KKPI FINAL
Quiz
•
11th Grade
104 questions
Soal Latihan Pra-SAS Mapel Informatika Fase F Tahun 2023
Quiz
•
11th Grade
105 questions
SOAL US TEKNIK KOMPUTER DAN JARINGAN XII
Quiz
•
9th - 12th Grade
103 questions
tin của bé
Quiz
•
11th Grade - University
100 questions
GCSE Computer Science Megaquiz
Quiz
•
10th - 11th Grade
Popular Resources on Wayground
15 questions
Fractions on a Number Line
Quiz
•
3rd Grade
20 questions
Equivalent Fractions
Quiz
•
3rd Grade
25 questions
Multiplication Facts
Quiz
•
5th Grade
22 questions
fractions
Quiz
•
3rd Grade
20 questions
Main Idea and Details
Quiz
•
5th Grade
20 questions
Context Clues
Quiz
•
6th Grade
15 questions
Equivalent Fractions
Quiz
•
4th Grade
20 questions
Figurative Language Review
Quiz
•
6th Grade
