Introduction to Programming and Problem Solving

Introduction to Programming and Problem Solving

11th Grade

100 Qs

quiz-placeholder

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Introduction to Programming and Problem Solving

Introduction to Programming and Problem Solving

Assessment

Quiz

Computers

11th Grade

Medium

CCSS
RI.11-12.5, RI.8.5, RI.9-10.5

+4

Standards-aligned

Created by

Andrew Samuels

Used 49+ times

FREE Resource

100 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Algorithm

A programming language with many commands and features designed to make common tasks easier to program. Any high level functionality is encapsulated as combinations of low level commands.

To repeat in order to achieve, or get closer to, a desired goal.

A precise sequence of instructions for processes that can be executed by a computer.

Putting commands in correct order so computers can read the commands.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

High Level Programming Language

A problem solving approach (also known as stepwise design) in which you break down a system to gain insight into the sub-systems that make it up.

a simplified representation of something more complex. Allows you to hide details to help you manage complexity, focus on relevant concepts, and reason about problems at a higher level.

A method of programming in which two programmers write code using a single computer. One programmer in the "driver" role uses the mouse and keyboard to actually write the code while a second acts as a "navigator", keeping track of the big picture, catching errors, and making suggestions. Programmers switch roles frequently and communicate throughout the process.

A programming language with many commands and features designed to make common tasks easier to program. Any high level functionality is encapsulated as combinations of low level commands.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Low Level Programming Language

A classic method for learning programming with commands to control movement and drawing of an on-screen robot called a "turtle". The turtle hearkens back to early implementations in which children programmed a physical robot whose dome-like shape was reminiscent of a turtle.

A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.

A programming language with many commands and features designed to make common tasks easier to program. Any high level functionality is encapsulated as combinations of low level commands.

A programming language that captures only the most primitive operations available to a machine. Anything that a computer can do can be represented with combinations of low level commands.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Iterate

To repeat in order to achieve, or get closer to, a desired goal.

A generic term for a type of programming statement (usually an if-statement) that uses a Boolean condition to determine, or select, whether or not to run a certain block of statements.

A collection of commands made available to a programmer.

Putting commands in correct order so computers can read the commands.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Selection

A generic term for a type of programming statement (usually an if-statement) that uses a Boolean condition to determine, or select, whether or not to run a certain block of statements.

Putting commands in correct order so computers can read the commands.

To repeat in order to achieve, or get closer to, a desired goal.

A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Sequencing

A generic term for a type of programming statement (usually an if-statement) that uses a Boolean condition to determine, or select, whether or not to run a certain block of statements.

To repeat in order to achieve, or get closer to, a desired goal.

Putting commands in correct order so computers can read the commands.

A description of the behavior of a command, function, library, API, etc.

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Top Down Design

A classic method for learning programming with commands to control movement and drawing of an on-screen robot called a "turtle". The turtle hearkens back to early implementations in which children programmed a physical robot whose dome-like shape was reminiscent of a turtle.

A problem solving approach (also known as stepwise design) in which you break down a system to gain insight into the sub-systems that make it up.

A method of programming in which two programmers write code using a single computer. One programmer in the "driver" role uses the mouse and keyboard to actually write the code while a second acts as a "navigator", keeping track of the big picture, catching errors, and making suggestions. Programmers switch roles frequently and communicate throughout the process.

· : A programming language that captures only the most primitive operations available to a machine. Anything that a computer can do can be represented with combinations of low level commands.

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