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Gamification vs Game based learning

Authored by Natalia Gutierrez

English

7th Grade - University

Used 1+ times

Gamification vs Game based learning
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13 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Gamification?

Learning English by interacting with other players

The use of video games in education

The use of game elements in non-related game contexts

Learning English by designing video games

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In Game component, what role content unlocking plays ?

It promotes a culture of sharing

It creates an imaginary world; a metaphor of real life

It drives action to works meeting objective

It motivates through increasing skill

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What does PBL mean in Gamification?

Probabilities, benefits, language

Points, Badges, Leaderboards

Project based learning

Presentation of based language

4.

MULTIPLE SELECT QUESTION

45 sec • 1 pt

Which function is associated with Badges?

The motivation for necessary behavior

The personification of the status of participants

Visual demonstration of the achievements of the participants

Connection with the reward (if a certain number of points is accumulated, the participant receives a prize or badge)

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

In what does Bthe1 challenge consist of?

To expose students to Anglophone culture

Strategy for strengthening English learning composed of a digital game

it consists of distracting learners from real world

Method from which learners will learn about F1

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

what negative effect can the use of Leaderboards have?

It can causes high levels of stress

It can have a demotivating effect due to the competitive component of the game

It generates loss of reason and senile madness

It creates feelings of afraid and desperation

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is Game-based learning designed for?, according to Edtechreview.

To balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world

It is designed for helping students to acquire different foreign languages through games

To balance English knowledge with the role Gamification, and the development of the language skills

It consists of five video game consoles, as well as applications (games), streaming services, an online service.

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