Grade 10 - Principles of Animation

Grade 10 - Principles of Animation

9th - 10th Grade

10 Qs

quiz-placeholder

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Principles of Animation

Principles of Animation

10th Grade

10 Qs

Grade 10 - Principles of Animation

Grade 10 - Principles of Animation

Assessment

Quiz

Arts

9th - 10th Grade

Medium

Created by

Justin Mcgillivray

Used 4+ times

FREE Resource

10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Objects appear to squash and become distorted or flattened by weight or gravity and elongate or stretch when affected by momentum

Anticipation

Follow Through & Overlapping Action

Squash and Stretch

Arcs

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This is an action in the opposite direction that provides the momentum for the main action.

Anticipation

Follow Through & Overlapping Action

Squash and Stretch

Straight Ahead & Pose To Pose

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This method of animation starts at the first drawing and works drawing to drawing to the end of the scene. Drawing in order (frames 1, 3, 5, 7, 9, 11, etc)

Straight Ahead

Animation Method

Timing

Pose to Pose

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This method of animation is more planned out and charted with key drawings done at intervals and then going back to fill in the missing pieces.

Straight Ahead

Animation Method

Timing

Pose to Pose

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When the main body of the character stops and all other parts continue to catch up to the mass of the character. Or when parts of the body drag behind a character.

Straight Ahead & Pose to Pose

Follow Through & Overlapping Action

Anticipation

Exaggeration

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Objects don't have a consistent velocity; velocity varies at the extremes of an objects motion, such as the start and stop positions.

Slow In and Slow Out

Follow Through & Overlapping Action

Squash & Stretch

Exaggeration

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

All actions, with few exceptions (such as mechnical devices), follow this path.

Slow In and Slow Out

Follow Through & Overlapping Action

Squash & Stretch

Arcs

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