
Grade 10 - Principles of Animation
Authored by Justin Mcgillivray
Arts
9th - 10th Grade
Used 4+ times

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10 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Objects appear to squash and become distorted or flattened by weight or gravity and elongate or stretch when affected by momentum
Anticipation
Follow Through & Overlapping Action
Squash and Stretch
Arcs
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This is an action in the opposite direction that provides the momentum for the main action.
Anticipation
Follow Through & Overlapping Action
Squash and Stretch
Straight Ahead & Pose To Pose
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This method of animation starts at the first drawing and works drawing to drawing to the end of the scene. Drawing in order (frames 1, 3, 5, 7, 9, 11, etc)
Straight Ahead
Animation Method
Timing
Pose to Pose
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This method of animation is more planned out and charted with key drawings done at intervals and then going back to fill in the missing pieces.
Straight Ahead
Animation Method
Timing
Pose to Pose
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When the main body of the character stops and all other parts continue to catch up to the mass of the character. Or when parts of the body drag behind a character.
Straight Ahead & Pose to Pose
Follow Through & Overlapping Action
Anticipation
Exaggeration
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Objects don't have a consistent velocity; velocity varies at the extremes of an objects motion, such as the start and stop positions.
Slow In and Slow Out
Follow Through & Overlapping Action
Squash & Stretch
Exaggeration
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
All actions, with few exceptions (such as mechnical devices), follow this path.
Slow In and Slow Out
Follow Through & Overlapping Action
Squash & Stretch
Arcs
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