
Video Game Puzzle Design
Authored by Greg Wondra
Design
9th - 12th Grade
Used 63+ times

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19 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the purpose of adding a puzzle to a video game?
To act as a gate
To test a player's skill
To give meaning to items or skills obtained
To make a player feel smart & accomplished (once solved)
All of the above
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Name this game (that has lots of puzzles in it)!
Journey
Monument Valley
Fez
The Witness
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A good puzzle should...
Be intuitive. It should be easy for the user to figure out the rules and controls
Be simple to complete
Contain letters, shapes, or colors
Be solved in 60 seconds or less
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A good puzzle should...
Have Batman
Have identifiable patterns
Have exactly 2 possible answers
Have a means of getting some tip or helpful hint
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Name this game (that has lots of puzzles in it)!
Fez
Terraria
Braid
Katamari Damacy
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A good puzzle should...
Be geared towards "Achiever" gamer types
Have sliding blocks
Have a good UI (User Interface)
Be colorful
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A good puzzle should...
Take 2 minutes or more to complete
Be unique....something that hasn't been done before
Have a time limit
Provide the user with a feeling of accomplishment and mastery
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