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Video Game Puzzle Design

Authored by Greg Wondra

Design

9th - 12th Grade

Used 63+ times

Video Game Puzzle Design
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19 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

What is the purpose of adding a puzzle to a video game?

To act as a gate

To test a player's skill

To give meaning to items or skills obtained

To make a player feel smart & accomplished (once solved)

All of the above

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Name this game (that has lots of puzzles in it)!

Journey

Monument Valley

Fez

The Witness

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

A good puzzle should...

Be intuitive. It should be easy for the user to figure out the rules and controls

Be simple to complete

Contain letters, shapes, or colors

Be solved in 60 seconds or less

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

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A good puzzle should...

Have Batman

Have identifiable patterns

Have exactly 2 possible answers

Have a means of getting some tip or helpful hint

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Name this game (that has lots of puzzles in it)!

Fez

Terraria

Braid

Katamari Damacy

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

A good puzzle should...

Be geared towards "Achiever" gamer types

Have sliding blocks

Have a good UI (User Interface)

Be colorful

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

A good puzzle should...

Take 2 minutes or more to complete

Be unique....something that hasn't been done before

Have a time limit

Provide the user with a feeling of accomplishment and mastery

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