Scratch Programming

Scratch Programming

5th Grade

20 Qs

quiz-placeholder

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Scratch Programming

Scratch Programming

Assessment

Quiz

Computers

5th Grade

Medium

Created by

Kimaya Patil

Used 14+ times

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20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

True or False: The blocks don't need to be joined, as long as they are on the script area, they will run

True

False

2.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Which of the following statements best describes the term 'programming'?

A set of instructions

A group of words

Building blocks

Entertainment on the TV

3.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

In the programming language Scratch, what is the purpose of the "sprite"?

It is a character in a game or program.

It is the background in a game or program.

It is the instructions for the program.

It is used to keep the score or add a timer.

4.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

In the programming language Scratch, what is the purpose of the "stage"?

It is a character in a game or program.

It is the background in a game or program.

It is the instructions for the program.

It is used to keep the score or add a timer.

5.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

In the programming language Scratch, what is the purpose of the "script"?

It is a character in a game or program.

It is the background in a game or program.

It is the instructions for the program.

It is used to keep the score or add a timer.

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is a "variable"?

A named value in a program that always stays the same, eg the value for pi.

A character in a game, eg Scratch the cat.

A background in a game, eg a range of mountains.

A named value that can change throughout the program, eg a timer or a score.

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

What is the purpose of "sensing" in the programming language Scratch?

To control the sprite, eg initialise a position on the stage.

To make the sprite interact with other sprites, colours or the edge of the stage.

To make the sprite move, eg 10 steps.

To make the sprite play a sound, eg meow.

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