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Video Games Mental Health

Authored by Liz Nelson

English

5th Grade

CCSS covered

Used 13+ times

Video Games Mental Health
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4 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Read the following paragraph from the article.

Academics "need broader and deeper collaborations with industry to study how games impact a wider, and more diverse, sample of players over time," said Andrew Przybylski, the institute's director of research. "We'll need more and better data to get to the heart of the effects of games, for good or ill, on mental health."

Which answer choice can be inferred from the paragraph above?

There are some positive effects of playing video games, but some negative effects occur as well.

Scientists have reached no firm conclusions about video games' effect on players' mental health.

Tags

CCSS.RF.5.4C

CCSS.RI.5.1

CCSS.RL.4.1

CCSS.RL.5.1

CCSS.RL.5.2

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Is the author of the article suggesting that video game companies have been unwilling to share data with researchers? Which selection from the article BEST supports your answer?

Yes; "Lack of transparency from game makers has long been an issue for scientists hoping to better understand player behaviors."

No; "The study used data provided by the game makers, Electronic Arts and Nintendo of America, on how much time the respondents spent playing, unlike previous research that relied on imprecise estimates from the players."

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Why did the author conclude the article with observations from social psychologists uninvolved in the Oxford University study?

to illustrate the study's impact on the wider field of game research

to highlight some of the key limitations of the study

Tags

CCSS.RI.11-12.10

CCSS.RI.6.10

CCSS.RI.7.10

CCSS.RI.8.10

CCSS.RI.9-10.10

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which statement BEST represents the Oxford researchers' approach toward studying video games' effect on mental health?

They relied solely on survey results from players to study the issue.

They combined survey results from players and electronic data from video game makers to study the issue.

Tags

CCSS.RI.5.7

CCSS.RI.6.7

CCSS.RL.4.7

CCSS.RL.5.7

CCSS.RL.6.9

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