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Appendix 2

Authored by Sophia Gorelik

Arts

Professional Development

Used 9+ times

Appendix 2
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20 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

An elevator pitch gets its name from the length of time that people have to present their ideas –

time you spend searching for the right button to press in an elevator.

time you’d spend with someone in an elevator before one of you gets out.

2.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

Feature List is list that details key features or selling points of the game.

True

False

3.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

Brainstorming is...

a process to generate ideas, usually done in a group

an idea that our mind can be controlled by certain mental techniques

4.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

Prototype is constructed by the designer to assist in understanding and enhancing the player experience.

True

False

5.

MULTIPLE CHOICE QUESTION

10 sec • 1 pt

A prototype done with software is called...

physical prototype

digital prototype

electronic prototype

eclectic prototype

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Prototype done with materials as a tabletop game is called...

chemical prototype

electronic prototype

physical prototype

valuable prototype

7.

MULTIPLE CHOICE QUESTION

5 sec • 1 pt

Balance is a term used to describe the state of a game’s systems as either “balanced” or “unbalanced.”

True

False

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