FLGI 4.Gamification

FLGI 4.Gamification

Professional Development

8 Qs

quiz-placeholder

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FLGI 4.Gamification

FLGI 4.Gamification

Assessment

Quiz

Education

Professional Development

Hard

Created by

Paker Özdemir

Used 6+ times

FREE Resource

8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Media Image

What is the difference between game-based learning and gamification?

They are more or less the same.

In gamification, game elements are added to the classroom, but in game-based learning, students play a game and learn in the process.

In gamification, students play a game and learn in the process, but in game-based learning, game elements are added to the classroom.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Gamification is simply adding game mechanics, such as experience points, leveling up, rewards, etc. to a classroom.

True

False

3.

MULTIPLE SELECT QUESTION

5 mins • 1 pt

What are the benefits of gamification unit expert Pete mentions? Choose all that apply.

More student motivation

Mastery is built-in & It sets clear expectations.

It focuses on effort

Students take ownership of their learning

Student approach to grading changes as students focus more on classroom achievement than external testing like a university exam.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Which of the below is NOT a word you would use in your classroom if you are gamifying your whole classroom?

Quest

Guilds

XP

Groups

5.

MULTIPLE CHOICE QUESTION

5 mins • 1 pt

In what sense do we have to rethink our learning objectives (aka outcomes) when we gamify?

The way we present learning objectives to our students.

The learning objectives have to change as what is expected of the students will change with gamification.

In gamification, we no longer need learning objectives.

We should create more learning objectives.

6.

MULTIPLE SELECT QUESTION

5 mins • 1 pt

What are the elements of effective gamification? Choose all that apply.

Experience points (XP) as it allows students to monitor their progress.

Students should know the explicit path that they have to follow.

Levels (rewards)

Storyline (which gives all the objectives a context)

7.

MULTIPLE SELECT QUESTION

5 mins • 1 pt

What does the expert say about feedback in gamification? Choose all that apply.

No death and also no rewards until a student achieves an objective or a sub-objective.

An achieving student might not get the reward if he or she has done the bare minimum.

Rewarding effort instead of achievement is crucial.

Differentiation is easy to build into the classroom thanks to the flipped classroom model.

8.

MULTIPLE SELECT QUESTION

5 mins • 1 pt

Which of the below does the expert say about leveling and choice? Choose all that apply.

Levels do not have to get harder; you can keep it simple.

Core quests and side quests give students choice.

Levels should get harder as students progress through them.

All students should complete all of the quests to be able to progress through the levels.