
FLGI 4.Gamification
Authored by Paker Özdemir
Education
Professional Development
Used 6+ times

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8 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What is the difference between game-based learning and gamification?
They are more or less the same.
In gamification, game elements are added to the classroom, but in game-based learning, students play a game and learn in the process.
In gamification, students play a game and learn in the process, but in game-based learning, game elements are added to the classroom.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Gamification is simply adding game mechanics, such as experience points, leveling up, rewards, etc. to a classroom.
True
False
3.
MULTIPLE SELECT QUESTION
5 mins • 1 pt
What are the benefits of gamification unit expert Pete mentions? Choose all that apply.
More student motivation
Mastery is built-in & It sets clear expectations.
It focuses on effort
Students take ownership of their learning
Student approach to grading changes as students focus more on classroom achievement than external testing like a university exam.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the below is NOT a word you would use in your classroom if you are gamifying your whole classroom?
Quest
Guilds
XP
Groups
5.
MULTIPLE CHOICE QUESTION
5 mins • 1 pt
In what sense do we have to rethink our learning objectives (aka outcomes) when we gamify?
The way we present learning objectives to our students.
The learning objectives have to change as what is expected of the students will change with gamification.
In gamification, we no longer need learning objectives.
We should create more learning objectives.
6.
MULTIPLE SELECT QUESTION
5 mins • 1 pt
What are the elements of effective gamification? Choose all that apply.
Experience points (XP) as it allows students to monitor their progress.
Students should know the explicit path that they have to follow.
Levels (rewards)
Storyline (which gives all the objectives a context)
7.
MULTIPLE SELECT QUESTION
5 mins • 1 pt
What does the expert say about feedback in gamification? Choose all that apply.
No death and also no rewards until a student achieves an objective or a sub-objective.
An achieving student might not get the reward if he or she has done the bare minimum.
Rewarding effort instead of achievement is crucial.
Differentiation is easy to build into the classroom thanks to the flipped classroom model.
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