Unit 4 Quiz - gd1

Unit 4 Quiz - gd1

9th - 12th Grade

15 Qs

quiz-placeholder

Similar activities

Video Games

Video Games

8th - 11th Grade

10 Qs

Esports Final Review

Esports Final Review

11th Grade - University

20 Qs

CompuScolar Chapter 1 Exam

CompuScolar Chapter 1 Exam

9th - 12th Grade

20 Qs

Grier SEMI - Unit 1: 1.03 &1.04

Grier SEMI - Unit 1: 1.03 &1.04

9th - 12th Grade

11 Qs

AIJ KD 3.2

AIJ KD 3.2

11th Grade

10 Qs

Dr Price assignment DUE NOV 2

Dr Price assignment DUE NOV 2

6th Grade - Professional Development

10 Qs

Scratch Platformer

Scratch Platformer

9th Grade

15 Qs

Video Game Terms

Video Game Terms

8th Grade - University

16 Qs

Unit 4 Quiz - gd1

Unit 4 Quiz - gd1

Assessment

Quiz

Computers

9th - 12th Grade

Hard

Created by

Austin Sloan

Used 14+ times

FREE Resource

15 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A good story is all you need to keep people playing your game.

True

False

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

What is the key difference between the visual grid approach and the weighted approach in inventory systems?

the weighted approach offers a means of circumventing the hyperspace arsenal trope

the visual grid system limits storage spatially by area

the visual grid approach is tied to player advancement

the visual grid approach allows players to carry only a certain weight of inventory

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

No matter what your game concept is, it will be incredibly simple to think up new and inventive ways to keep players challenged over time.

True

False

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When Mike Stout, who went on to become the talented designer of the popular Ratchet & Clank series, was starting out, he struggled with his game mechanic. What does his experience highlight?

the balance that is required in a game mechanic

how some people just aren't cut out to be designers

how game mechanic really isn't that important

how a perfect game mechanic guarantees ultimate success

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Jon Grall's experience with Patchmania is a great example of the iterative design and development process in action.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Eva is working on the timing, difficulty, and flow of her different challenges in the game so that players have to work through progressively difficult scenes. What aspect of her game is Eva working on?

test criteria

rampability

drag

acceleration

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Blane is using the iterative process while designing his video game and sending his product through small iterations of building and testing frequently. What can Blane ensure by using this process?

that there will be absolutely no bugs in his finished game product

that his game will be a smash-hit and he will make massive profits

that he is creating something that no one really wants or needs

that he is actually creating something that people need and want

Create a free account and access millions of resources

Create resources
Host any resource
Get auto-graded reports
or continue with
Microsoft
Apple
Others
By signing up, you agree to our Terms of Service & Privacy Policy
Already have an account?