
Unit 4 Quiz - gd1

Quiz
•
Computers
•
9th - 12th Grade
•
Hard
Austin Sloan
Used 14+ times
FREE Resource
15 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A good story is all you need to keep people playing your game.
True
False
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the key difference between the visual grid approach and the weighted approach in inventory systems?
the weighted approach offers a means of circumventing the hyperspace arsenal trope
the visual grid system limits storage spatially by area
the visual grid approach is tied to player advancement
the visual grid approach allows players to carry only a certain weight of inventory
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
No matter what your game concept is, it will be incredibly simple to think up new and inventive ways to keep players challenged over time.
True
False
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
When Mike Stout, who went on to become the talented designer of the popular Ratchet & Clank series, was starting out, he struggled with his game mechanic. What does his experience highlight?
the balance that is required in a game mechanic
how some people just aren't cut out to be designers
how game mechanic really isn't that important
how a perfect game mechanic guarantees ultimate success
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Jon Grall's experience with Patchmania is a great example of the iterative design and development process in action.
True
False
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Eva is working on the timing, difficulty, and flow of her different challenges in the game so that players have to work through progressively difficult scenes. What aspect of her game is Eva working on?
test criteria
rampability
drag
acceleration
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Blane is using the iterative process while designing his video game and sending his product through small iterations of building and testing frequently. What can Blane ensure by using this process?
that there will be absolutely no bugs in his finished game product
that his game will be a smash-hit and he will make massive profits
that he is creating something that no one really wants or needs
that he is actually creating something that people need and want
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