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12 Principles of Animation

Authored by Gábor Dévai

Other

9th - 12th Grade

Used 1+ times

12 Principles of Animation
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19 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting

Follow Through and Overlap
Appeal
Exaggeration
Solid Drawing

2.

MULTIPLE CHOICE QUESTION

1 min • 1 pt

Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.

Arcs
Anticipation
Appeal
Secondary Actions

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This principle describes an action that remains true to reality, just presenting it in a wilder, more extreme form

Exaggeration
Squash and Stretch
Straight Ahead Versus Pose to Straight Ahead Versus Pose to Pose
Timing

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This action adds to and enriches the main action and adds more dimension to the character animation, supplementing and/or re-enforcing the main action.

Secondary Actions
Squash and Stretch
Appeal
Anticipation

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This principle means taking into account forms in three-dimensional space, or giving them volume and weight. The animator needs to be a skilled artist and has to understand the basics of 3D shapes, anatomy, weight, balance, light and shadow, etc

Solid Drawing
Staging
Appeal
Follow Through and Overlap

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

This principle makes objects appear to obey the laws of physics; for instance, an object's weight determines how it reacts to an action, like a push. Critical for establishing a character's mood, emotion, and reaction.

Timing
Arcs
Solid Drawing
Anticipation

7.

MULTIPLE SELECT QUESTION

20 sec • 1 pt

Solid drawing is about using....

time

volume

balance

weight

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