Morton Heiligs Virtual Reality

Morton Heiligs Virtual Reality

8th Grade

8 Qs

quiz-placeholder

Similar activities

G8 T3 W1 Vocabulary quiz

G8 T3 W1 Vocabulary quiz

8th Grade

10 Qs

Reading Exam 2020

Reading Exam 2020

5th - 8th Grade

13 Qs

วัดแววภาษา

วัดแววภาษา

KG - University

10 Qs

Unit 8: skills 1 anh 8

Unit 8: skills 1 anh 8

8th Grade

10 Qs

IMO -Quiz Ôn Tập Tuần 18 - Review Tuần

IMO -Quiz Ôn Tập Tuần 18 - Review Tuần

KG - 12th Grade

10 Qs

WARM-UP

WARM-UP

6th - 12th Grade

10 Qs

The Boy in the Striped Pyjamas - Chapters XVII to XX

The Boy in the Striped Pyjamas - Chapters XVII to XX

7th - 9th Grade

11 Qs

L3-4複習

L3-4複習

3rd Grade - University

13 Qs

Morton Heiligs Virtual Reality

Morton Heiligs Virtual Reality

Assessment

Quiz

English

8th Grade

Hard

CCSS
RI.7.4, RI. 9-10.2, RI.6.5

+22

Standards-aligned

Created by

SANDRA LOPEZ

Used 24+ times

FREE Resource

AI

Enhance your content in a minute

Add similar questions
Adjust reading levels
Convert to real-world scenario
Translate activity
More...

8 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

1. Which words from paragraph 2 help the reader understand the meaning of the word panoramic

first-person perspective

new and different worlds

filled the viewer’s field of vision

decorated the walls

Tags

CCSS.RI.7.4

CCSS.RI.8.4

CCSS.RL.7.4

CCSS.RL.8.4

CCSS.RL.9-10.4

2.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

2. In paragraph 7, the word prototype means —

a special model

the first model of its kind

a model that is made once

a model based on an earlier design

Tags

CCSS.RI.7.4

CCSS.RI.8.4

CCSS.RL.7.4

CCSS.RL.8.4

CCSS.RL.9-10.4

3.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

3. What is paragraph 2 mainly about?

The age-old desire of artists and entertainers to create a virtual reality for viewers

Artists decorating large public spaces hundreds of years ago to create a virtual reality

Artists creating a virtual reality to help viewers feel as though they are in a different place

New cameras and projectors that allow viewers to experience virtual reality

Tags

CCSS.RI. 9-10.2

CCSS.RI.8.2

CCSS.RL.7.2

CCSS.RL.8.2

CCSS.RL.9-10.2

4.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

4. By including the information in paragraphs 5 and 6, the author is able to —

prove that the Sensorama was a unique invention

demonstrate that users found the Sensorama thrilling

reveal the type of technology used to create the Sensorama

describe what the Sensorama experience was like

Tags

CCSS.RI.11-12.5

CCSS.RI.6.5

CCSS.RI.7.5

CCSS.RI.8.5

CCSS.RI.9-10.5

5.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

5. The author organizes paragraphs 8 and 9 by —

relating how the technology Heilig invented changed over time

offering opinions about Heilig’s legacy and supporting them with facts

describing the impact that Heilig’s work has had on technology used today

comparing Heilig’s inventions with the interactive technologies of today

Tags

CCSS.RI.5.5

CCSS.RI.6.5

CCSS.RI.7.5

CCSS.RI.8.5

CCSS.RI.9-10.5

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

6. The Sensorama failed to become a popular arcade game because the original machine —

did not provide users with an enjoyable experience

performed the same function as other games in arcades

was unable to provide users with recognizable scents

broke before many people had an opportunity to experience it

Tags

CCSS.RI.6.7

CCSS.RI.7.7

CCSS.RI.8.7

CCSS.RL.7.7

CCSS.RL.8.7

7.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

7. According to the selection, Heilig’s technologies have been adapted to teach people how to —

fly airplanes

ride motorcycles

perform onstage

drive dune buggies

Tags

CCSS.RI. 9-10.2

CCSS.RI.7.2

CCSS.RI.8.2

CCSS.RL.7.2

CCSS.RL.8.2

8.

MULTIPLE CHOICE QUESTION

2 mins • 1 pt

8. The photographs included in the selection enable the reader to better understand —

why people enjoy using virtual-reality machines

that virtual-reality technology has not changed in recent years

what different types of virtual-reality machines look like when in use

a variety of experiences people can have using virtual-reality machines

Tags

CCSS.RI.1.5

CCSS.RI.2.5

CCSS.RI.K.5