ED810 Module 7 Discussion
Quiz
•
Computers
•
University
•
Hard
Debbie Shaffer
FREE Resource
Enhance your content in a minute
11 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
In Chapter 4 of Mobile Learning: A Handbook for Developers, Educators and Learners (McQuiggan, 2015) within the SAMR framework of integrating technology to transform and enhance lessons, which two ideas represent the transformation of lessons?
Redefinition and Augmentation
Substitution and Modification
Augmentation and Substitution
Redefinition and Modification
2.
FILL IN THE BLANK QUESTION
2 mins • 1 pt
Within Bloom's Taxonomy, for students to justify a stand or decision is the _________ level of learning.
3.
MULTIPLE SELECT QUESTION
2 mins • 1 pt
According to the article 10 Pros and Cons of a Flipped Classroom (Acedo, 2015) what are some of the benefits of a flipped classroom? Check all that apply.
Promotes student-centered learning and collaboration.
Allows students more time to access devises.
Parents have the ability to see what their child is learning.
Lessons and content are more accessible.
Teachers no longer have interaction with students in the classroom.
4.
MULTIPLE SELECT QUESTION
2 mins • 1 pt
True/False
According to Chapter 16 (McQuiggan, 2015) mobile learning is not about novelty or cool apps, but rather redefining pedagogy to capitalize on the affordances of mobile devices to empower students.
True
False
5.
MULTIPLE SELECT QUESTION
2 mins • 1 pt
According to Chapter 2, Figure 2.2 (McQuiggan, 2015) there are seven key takeaways for mobile learning, which are principles of student learning. Which one is NOT a principal listed in the textbook?
Acknowledge the bottleneck between sensory and working memory.
Be aware of limitations of working memory.
Appeal to and/or generate interest.
Engaging activities facilitate learning.
6.
MULTIPLE SELECT QUESTION
2 mins • 1 pt
Accordingly to the article, Digital Citizenship for Educational Change (Ribble, 2012) there are nine digital citizenships that need to be addressed with students. Which of the following is NOT one of the nine?
Digital technology
Digital Health and Wellness
Digital Access
Digital Commerce
Digital Security
7.
MULTIPLE CHOICE QUESTION
2 mins • 1 pt
True/False
From the blog, How can Technology Enhance Creativity?, Games have incessantly proven to be one of the best ways of promoting co-operation and creativity. (Saxena, S. 2015)
True
False
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