
Gamification and learning: a review.....and Is it a game?Und
Authored by John BURGOS
Education
University
Used 8+ times

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18 questions
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1.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Gamification consists of......
using game traits in virtual environments.
using game features in non-game settings.
using game traits to promote better learning results.
using games features to consolidate future learning results.
2.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Promoting gamification can be an alternative for settings where......
learners are intrinsically motivated.
learners need to get better results in external examinations.
learners face boredom, traditionalism and passivity.
learners do not have enough technological devices.
3.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Gamification can trigger learning because.....
it captures learners' attention.
it increases motivation through time.
it helps all learners to feel happy all the time.
it helps better mental processing.
4.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
According to Apostol et al. (2013) these ARE NOT elements in gamification:
rules, goals and outcome.
feedback and rewards, problem solving.
story, player(s), safe environment, sense of mastery.
virtual communities, traditions
5.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Based on Marczewich's opinion (2012) you need..........feature(s) to promote a gamified learning experience .
two
three
one
four
6.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Kapp (2012) establishes the importance of incorporating multiple elements of gamification to........
guarantee the efectiveness of it.
make sure the contents are taught.
be sure learners are engaged.
foster cooperation and collaboration.
7.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Perrotta et al. (2013) argued that game mechanics can be associated to processes involved in the learning experience, which is not one of them......
rules
fun
authentic
device
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