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Gamification and learning: a review.....and Is it a game?Und

Authored by John BURGOS

Education

University

Used 8+ times

Gamification and learning: a review.....and Is it a game?Und
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18 questions

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1.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Gamification consists of......

using game traits in virtual environments.

using game features in non-game settings.

using game traits to promote better learning results.

using games features to consolidate future learning results.

2.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Promoting gamification can be an alternative for settings where......

learners are intrinsically motivated.

learners need to get better results in external examinations.

learners face boredom, traditionalism and passivity.

learners do not have enough technological devices.

3.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Gamification can trigger learning because.....

it captures learners' attention.

it increases motivation through time.

it helps all learners to feel happy all the time.

it helps better mental processing.

4.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

According to Apostol et al. (2013) these ARE NOT elements in gamification:

rules, goals and outcome.

feedback and rewards, problem solving.

story, player(s), safe environment, sense of mastery.

virtual communities, traditions

5.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Based on Marczewich's opinion (2012) you need..........feature(s) to promote a gamified learning experience .

two

three

one

four

6.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Kapp (2012) establishes the importance of incorporating multiple elements of gamification to........

guarantee the efectiveness of it.

make sure the contents are taught.

be sure learners are engaged.

foster cooperation and collaboration.

7.

MULTIPLE CHOICE QUESTION

45 sec • 1 pt

Perrotta et al. (2013) argued that game mechanics can be associated to processes involved in the learning experience, which is not one of them......

rules

fun

authentic

device

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