Search Header Logo

HCI-Usable things Psychology

Authored by Khang Mai

Education, Design

University

Used 3+ times

HCI-Usable things Psychology
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

19 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

When simple things need pictures, labels, or instructions, the design has .....

succeeded

failed

completed

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

the range of possible (physical) actions by a user on an artefact are

Affordances

Efforts

Real affordances

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

..... are the actions a user thinks to be possible

Real Affordances

Hidden Affordances

Perceived Affordances

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Perceived affordances may be correct or incorrect

True

False

5.

MULTIPLE SELECT QUESTION

30 sec • 1 pt

What are signifiers?

signs indicating what you can do

to make sure the affordances are clear

pictures, labels, instructions

functions the product provides

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Good affordances

Bad affordances

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

"when you see a button, you want to push it."

Strong affordances

Weak affordances

Singifiers

None of above

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?