Fall21_E.Kern_Quizizz

Fall21_E.Kern_Quizizz

University

10 Qs

quiz-placeholder

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Fall21_E.Kern_Quizizz

Fall21_E.Kern_Quizizz

Assessment

Quiz

Education

University

Hard

Created by

Elizabeth Kern

Used 1+ times

FREE Resource

10 questions

Show all answers

1.

FILL IN THE BLANK QUESTION

1 min • 1 pt

1.  Gaming and Game-Based Learning:

Gaming is a concept that of which our students are quite familiar. According to Jane McGonigal in her TedTalks video, Gaming can make a Better World, children spend ______ hours playing video games by the time they graduate.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

1.  Gaming and Game-Based Learning:

Which of the following is NOT an example of ways to use gaming in the classroom as stated by Eric Klopfer?

Using games as authoring platforms through which students produce an artifact

Experiencing real life example opportunities

Delivering content about a particular subject area

Providing opportunities for simulations

3.

FILL IN THE BLANK QUESTION

1 min • 1 pt

2. Game-Based Learning in Action: Effective game-based learning applications often utilize ______________________________________ _________________.

4.

OPEN ENDED QUESTION

3 mins • 1 pt

2. Game-Based Learning in Action:

What are 3 reasons that the School in New York uses to support a game-based learning approach?

Evaluate responses using AI:

OFF

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

2. Game-Based Learning in Action:

Which is not one of the Game-Based Learning Environments mentions in our game based learning unit?

MineCraft EDU

Animal Crossing

Portals 2

World of Warcraft

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

3. Gamification:

Select the correct definition for Gamification.

the use of gaming principles in order to get students involved, engaged, and excited about learning

the use of board games to help simulate the mind of a student

the creation of student built games to explain information

the use of console games in the classroom

7.

OPEN ENDED QUESTION

3 mins • 1 pt

3. Gamification:

List 4 elements that gamification implements to motive its learners.

Evaluate responses using AI:

OFF

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