
Fall21_E.Kern_Quizizz
Authored by Elizabeth Kern
Education
University
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10 questions
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1.
FILL IN THE BLANK QUESTION
1 min • 1 pt
1. Gaming and Game-Based Learning:
Gaming is a concept that of which our students are quite familiar. According to Jane McGonigal in her TedTalks video, Gaming can make a Better World, children spend ______ hours playing video games by the time they graduate.
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
1. Gaming and Game-Based Learning:
Which of the following is NOT an example of ways to use gaming in the classroom as stated by Eric Klopfer?
Using games as authoring platforms through which students produce an artifact
Experiencing real life example opportunities
Delivering content about a particular subject area
Providing opportunities for simulations
3.
FILL IN THE BLANK QUESTION
1 min • 1 pt
2. Game-Based Learning in Action: Effective game-based learning applications often utilize ______________________________________ _________________.
4.
OPEN ENDED QUESTION
3 mins • Ungraded
2. Game-Based Learning in Action:
What are 3 reasons that the School in New York uses to support a game-based learning approach?
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5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
2. Game-Based Learning in Action:
Which is not one of the Game-Based Learning Environments mentions in our game based learning unit?
MineCraft EDU
Animal Crossing
Portals 2
World of Warcraft
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
3. Gamification:
Select the correct definition for Gamification.
the use of gaming principles in order to get students involved, engaged, and excited about learning
the use of board games to help simulate the mind of a student
the creation of student built games to explain information
the use of console games in the classroom
7.
OPEN ENDED QUESTION
3 mins • Ungraded
3. Gamification:
List 4 elements that gamification implements to motive its learners.
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