
Sprites/Draw Loop/Counter Pattern Test
Authored by Betsey Altman
Computers
6th Grade
Used 13+ times

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15 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is a correct Dot Notation code?
x.sprite
sprite.x
.spritex
sprite(x)
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
What is the name of this line of code?
Draw Loop
Repeat Loop
Sprite
Counter Pattern
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Why do we use the Counter Pattern?
to count the number of times Mrs. Altman loses her clicker
to count the number of Sprites on the screen.
to make the program loop
to make the Sprites look like they are moving smoothly across the screen
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A loop in programming is....
something that runs only once
a round object
something that repeats over and over
a Sprite
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Look at the code. What property is changing?
the tiger's size
the tiger's x position
the tiger's y position
the tiger's animation
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which of the following is Dot Notation NOT used for?
to change the Sprite's position
to change the Sprite's rotation
to change the Sprite's size
to change the Sprite's name
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Which line of code will make the Sprite look like it is moving the fastest?
sprite.x=sprite.x+3
sprite.x=sprite.x+200
sprite.x=sprite.x + 11
sprite.x=sprite.x+75
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