Fall21_Doyle_Quizizz

Fall21_Doyle_Quizizz

University

10 Qs

quiz-placeholder

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Fall21_Doyle_Quizizz

Fall21_Doyle_Quizizz

Assessment

Quiz

Professional Development, Instructional Technology

University

Hard

Created by

Catherine Doyle

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10 questions

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1.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Research has shown that games in the classroom allows students to take on a ____ role in learning.

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or false: Game based learning MUST be online.

True, only computer-based programs work for game based learning .

False, game based learning can be as simple as adding points to tasks or having students earn badges.

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A best practice when using game based learning or gamification is to _____.

make students' progress visible.

keep answers hidden.

play against your students.

allow students to use emojis in their names.

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Using games to meet learning outcomes is called ___.

game based learning.

gamification.

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which is not a basic need fulfilled by video games?

The need for autonomy

The need for encouragement

The need for competency

The need for relationships

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

True or false: Children who play video games are more likely to develop attention problems in school.

True.

False, they are less likely.

7.

FILL IN THE BLANK QUESTION

1 min • 1 pt

Gamification is primarily about increasing student _____.

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