
Use of Games in ESP Classes
Authored by Iryna Lytovchenko
English
Professional Development
Used 7+ times

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9 questions
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1.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Tick the correct answers (more than one answer is possible).
English for Specific Purposes (ESP) usually refers to teaching
Technical English
General English
English for medical professionals
English for primary learners
English for tourism
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Choose the correct answer to fill in the blank.
The term “game” has been applied to situations when people, involved into a meaningful activity, follow a defined set of _______, get immediate feedback and achieve a goal.
tasks
rules
objectives
steps
3.
MULTIPLE SELECT QUESTION
30 sec • 1 pt
Tick the correct answer.
The term “gamification” is generally understood as the use of game design elements in
non-game contexts
game contexts
both
4.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Tick the answer which is NOT true.
The basic characteristics of games are so-called “four freedoms of play” which are defined by Scot Osteweil as:
the freedom to fail
the freedom to experiment
the freedom to make an effort
the freedom to self-express
the freedom to compete
5.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Tick the correct statements (more than one answer is possible)
According to Scot Osteweil, “freedom to fail” means that students should be allowed to
retake tests
revise assignments
resubmit assignments
leave the game
6.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
Tick the item which is NOT true.
The most popular game mechanics are
points
badges
levels
leaderboards
pictures
7.
MULTIPLE CHOICE QUESTION
45 sec • 1 pt
Tick the item which is NOT true.
Gamification increases motivation of students by satisfying their core needs:
competence – the need to learn something new
autonomy – the need to be in control of their learning
relatedness – the need to connect with others and socialize
distinction – the need to be superior or different from others
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