Signal Phrases and In text evidence

Signal Phrases and In text evidence

10th Grade - University

11 Qs

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Signal Phrases and In text evidence

Signal Phrases and In text evidence

Assessment

Quiz

English

10th Grade - University

Easy

CCSS
RL.11-12.1, RL.9-10.1, RL.9-10.9

+6

Standards-aligned

Created by

Jaclyn Boehm

Used 17+ times

FREE Resource

11 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:

When discussing the negative impact of violent video games on young people, Mike Snider reports, "An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time" (Snider).

Which part of this sentence is evidence from research?

When discussing the negative impact of violent video games on young people

Mike Snider reports

"An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time"

(Snider)

Tags

CCSS.RL.11-12.1

CCSS.RL.9-10.1

CCSS.RL.8.1

CCSS.RI.8.1

CCSS.RI.8.8

2.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:

When discussing the negative impact of violent video games on young people, Mike Snider reports, "An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time" (Snider).

Which part of this sentence is the signal phrase?

When discussing the negative impact of violent video games on young people

Mike Snider reports

"An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time"

(Snider)

Tags

CCSS.RL.9-10.9

CCSS.RL.5.1

CCSS.RL.4.1

CCSS.RI.3.5

3.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:

When discussing the negative impact of violent video games on young people, Mike Snider reports, "An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time" (Snider).

Which part of this sentence is the context introducing the quote?

When discussing the negative impact of violent video games on young people

Mike Snider reports

"An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time"

(Snider)

Tags

CCSS.RL.11-12.1

CCSS.RL.9-10.1

CCSS.RI.8.1

CCSS.RI.8.8

CCSS.RL.8.1

4.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:

When discussing the negative impact of violent video games on young people, Mike Snider reports, "An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time" (Snider).

Which part of this sentence is the in text citation?

When discussing the negative impact of violent video games on young people

Mike Snider reports

"An international study looking at more than 17,000 adolescents, ages nine to 19, from 2010 to 2017, found playing violent video games led to increased physical aggression over time"

(Snider)

Tags

CCSS.RL.9-10.9

CCSS.RL.5.1

CCSS.RL.4.1

CCSS.RI.3.5

5.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:

Studies show that children who play violent video games are more likely to act violently. For example, "The analysis of 24 studies from countries including the U. S. , Canada, Germany and Japan found those who played violent games such as "Grand Theft Auto," "Call of Duty" and "Manhunt" were more likely to exhibit behavior such as being sent to the principal's office for fighting or hitting a non-family member." (Snider).

Which part of evidence structure is missing from this example?

Context introducing evidence

Signal Phrase

Evidence from research

In Text Citation

Tags

CCSS.RL.11-12.1

CCSS.RL.9-10.1

CCSS.RI.8.1

CCSS.RI.8.8

CCSS.RL.8.1

6.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:

Allowing children to play violent video games without restriction poses the additional danger of video game addiction. In a Los Angeles Times article, "Can You Really Be Addicted to Video Games," Jebb Ferris reports, "In May, the World Health Organization officially added a new disorder to the section on substance use and addictive behaviors in the latest version of the International Classification of Diseases: 'gaming disorder,' which it defines as excessive and irrepressible preoccupation with video games, resulting in significant personal, social, academic or occupational impairment for at least 12 months."

Which part of the evidence structure is missing from this example?

Context introducing evidence

Signal Phrase

Evidence

In Text Citation

Tags

CCSS.RL.11-12.1

CCSS.RL.9-10.1

CCSS.RI.8.1

CCSS.RL.8.1

CCSS.RI.8.8

7.

MULTIPLE CHOICE QUESTION

15 mins • 1 pt

Read the following evidence from an essay arguing that violent video games pose a dangerous threat to children:

Allowing children to play violent video games without restriction poses the additional danger of video game addiction. In a Los Angeles Times article, "Can You Really Be Addicted to Video Games," Jebb Ferris reports, "In May, the World Health Organization officially added a new disorder to the section on substance use and addictive behaviors in the latest version of the International Classification of Diseases: 'gaming disorder,' which it defines as excessive and irrepressible preoccupation with video games, resulting in significant personal, social, academic or occupational impairment for at least 12 months."

Which of the following is the correct in text citation?

(Los Angeles Times)

(Jebb Ferris)

(Ferris)

( "Can You Really Be . . .")

Tags

CCSS.RL.9-10.9

CCSS.RL.5.1

CCSS.RL.4.1

CCSS.RI.3.5

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