
Advanced Game Design Midterm
Authored by Joshua Nievas
Other, Computers, Arts
University
Used 13+ times

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25 questions
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1.
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45 sec • 1 pt
Games that are created and released typically by mid-size or major publishers; usually anything that cannot be classified as “indie.”
2.
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45 sec • 1 pt
Shorthand for anything that goes into a video game – characters, objects, sound effects, maps, environments, etc.
3.
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45 sec • 1 pt
Creating a stable and predictable gaming experience. For example, by making sure weapons deal appropriate damage and armor absorbs the damage adequately, as opposed to giving one weapon considerably more power than others, or by making levels too difficult to enjoyably complete.
4.
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45 sec • 1 pt
A game version that contains all major features and assets. This version of a game contains no major bugs and is on its way to code release.
5.
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45 sec • 1 pt
Any development issue that makes a game unenjoyable, unstable, or unplayable in its current state.
6.
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45 sec • 1 pt
Game development lingo for the “version” of a game. Also known as a “release” or “release candidate.”
7.
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45 sec • 1 pt
Segments of a game that are not controlled by the player. These are usually used to draw attention to major story points.
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