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Notes on Blender 3D: Section 14

Authored by Ricardo Castillo

Arts, Computers, Design

6th Grade - University

Used 1+ times

Notes on Blender 3D: Section 14
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10 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Hexadecimal numbers can be used to specify light colors.

True

False

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Besides the lights emitted by HDRIs and the glow node, there are four light types available in Blender.

True

False

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

All light types have beam shape parameters to specify the angle of incidence and softness.

True

False

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

For every type of light in Blender, color, power, and size can be adjusted.

True

False

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Adding an atmosphere can create a sense of volume.

True

False

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

To add volumetrics use a

Volume Scatter node

Volumetrics node

Fog node

None of the above

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The Volume Scatter node should be connected to

The Displacement input on the Material Output

The Surface input on the Material Output

The Volume input on the Material Output

None of the above

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