
Programming Principles Review
Authored by Mark FAHEY
Computers
7th - 8th Grade
Used 8+ times

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9 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
§What is an algorithm?
A finite set of instructions that accomplish a specific task.
The application of each step of an algorithm in the order in which the code statements are given.
Determines which part of an algorithm are executed based on a condition being true or false.
A repeating portion of an algorithm.
2.
MULTIPLE SELECT QUESTION
45 sec • 1 pt
§What are the three types of programming constructs used in algorithm implementations?
Sequencing,
Selection
Iteration
Flowgorithm
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
§What is sequencing?
The application of each step of an algorithm in the order in which the code statements are given.
Determines which part of an algorithm are executed based on a condition being true or false.
A repeating portion of an algorithm.
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
§What is selection?
The application of each step of an algorithm in the order in which the code statements are given.
Determines which part of an algorithm are executed based on a condition being true or false.
A repeating portion of an algorithm.
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
§What is iteration?
The application of each step of an algorithm in the order in which the code statements are given.
Determines which part of an algorithm are executed based on a condition being true or false.
A repeating portion of an algorithm.
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
§What is an event in coding?
An occurrence associated with an action and supplies input data to a program.
An abstraction inside a program that can hold a value.
Affect the sequential flow of control by executing different statements based on the value of a Boolean expression.
Projectiles destroy themselves when they go off the visible screen.
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
§What is a variable?
An occurrence associated with an action and supplies input data to a program.
An abstraction inside a program that can hold a value.
Affect the sequential flow of control by executing different statements based on the value of a Boolean expression.
Projectiles destroy themselves when they go off the visible screen.
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