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Natural and Character Animation

Authored by Cemee Escarilla

Computers

11th Grade

Used 10+ times

Natural and Character Animation
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9 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It is a mathematical way of calculating the different angles of a jointed object to achieve a certain configuration.

Reverse kinematics

Inverse kinematics

Bone kinematics

Broken kinematics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It defines where your object can bend and how the different bones are connected.

armature

Joint

Pivot Line

Joining points

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It is a basic looping animation showing a character walking.

walk command

walk cycle

walking animation

walking tween

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It refers to the stickiness, or stiffness, of a joint.

Joint speed

 Joint movement

Joint Angle

Joint frame

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A connection between two or more bones is called?

kinematics

bones

joint

armature

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Keeping some space between the pieces will make connecting the bones for your armature easier.

true

false

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The first bone of an armature is the root bone and the parent of the child bones linked to it.

true

false

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