
Natural and Character Animation
Authored by Cemee Escarilla
Computers
11th Grade
Used 10+ times

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9 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
It is a mathematical way of calculating the different angles of a jointed object to achieve a certain configuration.
Reverse kinematics
Inverse kinematics
Bone kinematics
Broken kinematics
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
It defines where your object can bend and how the different bones are connected.
armature
Joint
Pivot Line
Joining points
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
It is a basic looping animation showing a character walking.
walk command
walk cycle
walking animation
walking tween
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
It refers to the stickiness, or stiffness, of a joint.
Joint speed
Joint movement
Joint Angle
Joint frame
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
A connection between two or more bones is called?
kinematics
bones
joint
armature
6.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Keeping some space between the pieces will make connecting the bones for your armature easier.
true
false
7.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The first bone of an armature is the root bone and the parent of the child bones linked to it.
true
false
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