Search Header Logo

Natural and Character Animation

Authored by Cemee Escarilla

Computers

11th Grade

Used 10+ times

Natural and Character Animation
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It is a mathematical way of calculating the different angles of a jointed object to achieve a certain configuration.

Reverse kinematics

Inverse kinematics

Bone kinematics

Broken kinematics

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It defines where your object can bend and how the different bones are connected.

armature

Joint

Pivot Line

Joining points

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It is a basic looping animation showing a character walking.

walk command

walk cycle

walking animation

walking tween

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

It refers to the stickiness, or stiffness, of a joint.

Joint speed

 Joint movement

Joint Angle

Joint frame

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

A connection between two or more bones is called?

kinematics

bones

joint

armature

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Keeping some space between the pieces will make connecting the bones for your armature easier.

true

false

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The first bone of an armature is the root bone and the parent of the child bones linked to it.

true

false

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?

Discover more resources for Computers