
Fisher Animation Review
Authored by Eylona F
Arts
9th - 12th Grade
Used 1+ times

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20 questions
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1.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.
Arcs
Anticipation
Appeal
Secondary Actions
2.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting
Follow Through and Overlap
Appeal
Exaggeration
Solid Drawing
3.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. Examples are a pitcher's wind-up or a golfers' back swing.
Anticipation
Arcs
Staging
Slow In and Slow Out
4.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
The most used principle.
Squash and Stretch
Exaggeration
Anticipation
Staging
5.
MULTIPLE CHOICE QUESTION
30 sec • 1 pt
Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene
Staging
Follow through and overlapping action
Slow in and slow out
Squash and stretch
6.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
The Adobe Animate timeline is divided up into little rectangles. Each rectangle is called a
frame
rectangle
box
thing
7.
MULTIPLE CHOICE QUESTION
20 sec • 1 pt
The white box where you draw things in Adobe Animate is called the
big white box
stage
frame
symbol
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