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Fisher Animation Review

Authored by Eylona F

Arts

9th - 12th Grade

Used 1+ times

Fisher Animation Review
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20 questions

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1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Most actions follow a slightly circular path. This is especially true of the human figure and the action of animals. Give animation a more natural action and better flow. Examples are a pendulum swinging, arm movement, head turns and even eye movements.

Arcs

Anticipation

Appeal

Secondary Actions

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Corresponds to what would be called charisma in an actor. A character who is not necessarily sympathetic – villains or monsters can also fall under this principle – the important thing is that the viewer feels the character is real and interesting

Follow Through and Overlap

Appeal

Exaggeration

Solid Drawing

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

This movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. Examples are a pitcher's wind-up or a golfers' back swing.

Anticipation

Arcs

Staging

Slow In and Slow Out

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The most used principle.

Squash and Stretch

Exaggeration

Anticipation

Staging

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Its purpose is to direct the audience's attention, and make it clear what is of greatest importance in a scene

Staging

Follow through and overlapping action

Slow in and slow out

Squash and stretch

6.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Media Image

The Adobe Animate timeline is divided up into little rectangles. Each rectangle is called a

frame

rectangle

box

thing

7.

MULTIPLE CHOICE QUESTION

20 sec • 1 pt

Media Image

The white box where you draw things in Adobe Animate is called the

big white box

stage

frame

symbol

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