
Hari 3 - Kuis Coding dan Perkenalan AI
Authored by DEDE SOPARIAH
Computers
Professional Development

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10 questions
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1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Kegiatan menerjemahkan algoritma atau langkah logis penyelesaian masalah secara sistematis ke dalam bentuk bahasa pemrograman disebut . . .
programming
program
coding
algoritma
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Urutan instruksi yang akan dijalankan oleh komputer secara berurutan disebut juga . . .
input
output
sequence
data types
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Berikut beberapa konsep dasar programming diantaranya adalah . . .
iteration/loops, function, selection & conditionals, variabel
iteration/loops, coding, selection & conditionals, program
programming, algoritma, selection & conditionals, loops
input, iteration, output, variabel
4.
MULTIPLE CHOICE QUESTION
1 min • Ungraded
Di palet blok coding terdapat blok-blok warna-warni yang masing-masing berfungsi sebagai perintah bahasa pemrograman dalam mengatur sprite, suara dan backdrop. Untuk menaruh ke dalam area coding kita hanya perlu men drag-n-drop ke dalam area coding. Tiap warna melambangkan kategori perintah programming.
Blok-blok coding untuk mengatur tampilan sprite dan latar belakang pada karya disebut . . .
motion
looks
events
control
5.
MULTIPLE CHOICE QUESTION
1 min • Ungraded
Iterasi/loop merupakan perintah ke komputer untuk melakukan perulangan instruksi. Loop membuat kode lebih mudah dikelola dan terorganisir. Di Scratch, blok-blok iterasi/loop terletak di kategori control pada palet. Jenis blok iterasi/loop di scratch yaitu . . .
repeat
forever
repeat until
semua jawaban benar
6.
MULTIPLE CHOICE QUESTION
1 min • Ungraded
Wadah yang bisa digunakan untuk menyimpan informasi angka maupun teks yang nantinya bisa digunakan, ditampilkan dan diubah disebut . . .
conditional
iterasi/loop
variabel
sequencing
7.
FILL IN THE BLANK QUESTION
2 mins • 1 pt
Sebutkan lima ide besar Kecerdasan Artifisial (KA)
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