Test1_Scratch QG

Test1_Scratch QG

4th - 8th Grade

10 Qs

quiz-placeholder

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Test1_Scratch QG

Test1_Scratch QG

Assessment

Quiz

Computers

4th - 8th Grade

Practice Problem

Hard

Created by

Olympia Teachers

Used 4+ times

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10 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

1. Building blocks in Scratch are divided into many categories, for example, Motion, Events, Operators.

Which category does the following block belong to?

Motion

Events

Operators

Sensing

Control

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

The following is an empty “if” control block, blocks of which following categories can be expected to be filled in ?

Motion

Events

Operators

Variables

Control

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Refer to the following image:

Which of the following options can make the sprite “Cat” move to (10, 0)?

Click on the Cat

Click the green flag

Remove the block

go to x: 0 y: 0

Remove the block

stop all

None of the above

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which supporter is responsible for the maintenance of the Scratch?

Google

Microsoft

Amazon

MIT

None of the above

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Refer to the following scene and the scripts for the sprite “Cat” and sprite “Basketball” for question 5 and 6.

Which of the following is the correct script for the basketball sprite, so that the sprite “Cat”, initially at (-150, 0), would chase the basketball at (0, 0) after clicking the green flag?

Media Image
Media Image
Media Image
Media Image

None of the above

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following script can keep the basketball sprite rotating after green flag is clicked, until is clicked?

Media Image
Media Image
Media Image
Media Image

None of the above

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Media Image

Refer to the following scene and script:

Why isn’t the basketball moving to (10, 0) after the green flag is clicked?

The block (go to: x: 0 y: 0) makes the basketball stay at (0, 0)

Direction is not correct

Event block is not correct

Moving 10 steps is not enough

None of the above

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