Mobile Learning Review

Mobile Learning Review

KG - Professional Development

15 Qs

quiz-placeholder

Similar activities

Pre-Assessment: ICT 10 Orientation Day

Pre-Assessment: ICT 10 Orientation Day

10th Grade

10 Qs

Trg@home 1

Trg@home 1

Professional Development

10 Qs

KCOC MITIGASI RISIKO PBJ

KCOC MITIGASI RISIKO PBJ

University

10 Qs

2.3.1 Graph Traversal & Path Finding Algorithms

2.3.1 Graph Traversal & Path Finding Algorithms

12th Grade - University

20 Qs

Practice Quiz QBASIC and Excel Functions

Practice Quiz QBASIC and Excel Functions

5th Grade

20 Qs

TYPES OF COMPUTER

TYPES OF COMPUTER

3rd - 4th Grade

10 Qs

flowol week 3

flowol week 3

9th - 12th Grade

17 Qs

Địa lí 4: Hoạt động sản xuất của người dân ở đồng bằng Nam Bộ

Địa lí 4: Hoạt động sản xuất của người dân ở đồng bằng Nam Bộ

4th Grade

13 Qs

Mobile Learning Review

Mobile Learning Review

Assessment

Quiz

Instructional Technology, Education, Computers

KG - Professional Development

Hard

Created by

Deandra Donato

FREE Resource

15 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

2 mins • 5 pts

Media Image

Critical facets of learning play a "pivotal role in the way we learn and help to explain why we approach learning activities in many different ways" (McQuiggan et al., 2015). These critical facets of learning include factors such as... (check all that apply)

Motivation

Comprehension

Interest

Metacognition

2.

MULTIPLE CHOICE QUESTION

2 mins • 5 pts

According to Figure 2.2, McQuiggan et al. (2015) describes seven key take-aways for Mobile Learning. Which of the following IS NOT considered a key take-away?

Encourage automaticity of information and operations.

Be aware of limitations of working memory.

Provide the same learning and practice the same skill to not compromise motivation.

Acknowledge the bottleneck between sensory and working memory.

3.

FILL IN THE BLANK QUESTION

2 mins • 5 pts

Within the article, “Redefining Technology in Libraries and Schools",

authors discuss the SAMR model, created by Ruben R. Puentedura, to "examine the levels at which they are using technology with their students and in their educational practice" (Puentedura, 2013). The ____ level is the highest level of SAMR in which technology is utilized in the creation of new tasks and ideas and is considered transformational.

4.

OPEN ENDED QUESTION

2 mins • 5 pts

Media Image

According to the SAMR model, describe the levels in relation to student engagement, learning, and provide examples of technology that coincide with each level.

Evaluate responses using AI:

OFF

5.

MULTIPLE SELECT QUESTION

2 mins • 5 pts

According to "Flipped Classrooms 2.0" and '10 Pros & Cons of a Flipped Classroom”, authors discuss the outcome of increased interactions and engagement within a flipped classroom. Flipped classrooms... (select all that apply)

Are more efficient.

Promote collaboration and accessibility.

Require preparation and trust.

are not student-centered focused.

6.

MULTIPLE SELECT QUESTION

2 mins • 5 pts

Media Image

When creativity is encouraged in a classroom, it can be effective for students. However, McQuiggan et al. (2015) discuss the misconceptions of creativity and its role in the classroom. It is important to remember that "creativity is a process that requires ___, ___, and ___" as well as "a variety of components including content knowledge, background information, problem solving and critical thinking skills, and motivation" (McQuiggan et al., 2015, p. 96).

Ability

Skill

Control

Knowledge

7.

OPEN ENDED QUESTION

2 mins • 5 pts

In the article, "The Impact of Student-Created Apps", Davis (2017) states, "I’ve learned that class is often not in a textbook or a test. It doesn’t come in little tidy lesson plans. It arrives in a comprehensive, large, collaborative, rigorous, exciting, global programming project that has changed the lives of my students. They now have the scholarships, college acceptance letters, and recognition from employers that they’re already world class. And that, my friends, speaks for itself".

What is the impact of student-created apps and how can this impact help transform your classroom?

Evaluate responses using AI:

OFF

Create a free account and access millions of resources

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

By signing up, you agree to our Terms of Service & Privacy Policy

Already have an account?

Discover more resources for Instructional Technology