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Gamification - Final assessment

Authored by Huong Luu

Instructional Technology

Professional Development

Used 1+ times

Gamification - Final assessment
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5 questions

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1.

MULTIPLE CHOICE QUESTION

20 sec • 5 pts

Gamification is defined as:

the application of game-design elements in non-game contexts

designing learning activities so that game characteristics and game principles inherent within the learning activities

2.

MULTIPLE CHOICE QUESTION

20 sec • 5 pts

Which of the following is NOT an example of gamification?

Duolingo

Math Blaster

A flight simulator

3.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Which of the following is an example of Game Based Learning (GBL)?

Earning a badge in a discussion forum in a Physics class

A virtual stock-trading competition in an Economics course

4.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Why does accessibility matter in Gamification and GBL?

It is the nice thing to do

It is the law

You will get better participation

5.

OPEN ENDED QUESTION

3 mins • 5 pts

How are you going to apply gamification or/and game-based learning?

Evaluate responses using AI:

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Answer explanation

"That’s what games are, in the end. Teachers. Fun is just another word for learning." (Raph Koster, 2004)

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