
Gamification - Final assessment
Authored by Huong Luu
Instructional Technology
Professional Development
Used 1+ times

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5 questions
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1.
MULTIPLE CHOICE QUESTION
20 sec • 5 pts
Gamification is defined as:
the application of game-design elements in non-game contexts
designing learning activities so that game characteristics and game principles inherent within the learning activities
2.
MULTIPLE CHOICE QUESTION
20 sec • 5 pts
Which of the following is NOT an example of gamification?
Duolingo
Math Blaster
A flight simulator
3.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Which of the following is an example of Game Based Learning (GBL)?
Earning a badge in a discussion forum in a Physics class
A virtual stock-trading competition in an Economics course
4.
MULTIPLE CHOICE QUESTION
30 sec • 5 pts
Why does accessibility matter in Gamification and GBL?
It is the nice thing to do
It is the law
You will get better participation
5.
OPEN ENDED QUESTION
3 mins • 5 pts
How are you going to apply gamification or/and game-based learning?
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Answer explanation
"That’s what games are, in the end. Teachers. Fun is just another word for learning." (Raph Koster, 2004)
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