
Quizz 25%
Authored by ConHueVa1 FF
Instructional Technology, World Languages, English
University
20 Questions
Used 2+ times

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1.
MULTIPLE CHOICE QUESTION
30 sec • 20 pts
Which of the following is considered a game element?
Microinteractions
Links in the third plane
added text
software
2.
MULTIPLE CHOICE QUESTION
30 sec • 20 pts
Which of the following options corresponds to an example of Enspire Gamification?
Dynamic strategic game
Knowledge expansion
Simulated market dynamics
Functional didactics.
3.
MULTIPLE CHOICE QUESTION
30 sec • 20 pts
Select the group of words that represents what the Gamification elements are useful for.
Agility, learning and knowledge
Stimulus, stiffness, speed
knowledge, enthusiasm and honesty
Learning, development of skills and knowledge
4.
MULTIPLE CHOICE QUESTION
30 sec • 20 pts
The following statement corresponds to which option?
In game-design parlance, a game mechanic is a method of player interaction with
the game.
Dynamic basic knowledge application.
Applying Gamification to Learning Activities
Applying Gamification to Integral Knowledge Individual Activities.
Application of gamification to reading and writing activities
5.
OPEN ENDED QUESTION
1 min • 20 pts
What is the objective of using gamification?
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6.
MULTIPLE CHOICE QUESTION
30 sec • 20 pts
Select the group of words corresponding to the rewards within a game.
Toggles, Animated rollovers and easter egg.
Stimulus, coins and medals
Collectibles, bonuses and Power-ups
Medals, bonuses and collectible tokens.
7.
OPEN ENDED QUESTION
1 min • 20 pts
What is Gamification?
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