1: Digital Media and Your Brain (CSM)

1: Digital Media and Your Brain (CSM)

8th Grade

9 Qs

quiz-placeholder

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1: Digital Media and Your Brain (CSM)

1: Digital Media and Your Brain (CSM)

Assessment

Quiz

Computers

8th Grade

Hard

Created by

Jessica Lemmo

Used 28+ times

FREE Resource

9 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

2 mins • 5 pts

_______ is features or aspects of a device or app that are intended to hook the user into frequent use

addictive design

feedback loop

habit

humane design

2.

MULTIPLE CHOICE QUESTION

2 mins • 5 pts

_______ is something we do automatically without thinking

addictive design

feedback loop

habit

humane design

3.

MULTIPLE CHOICE QUESTION

2 mins • 5 pts

_______ is when you get a response to something you do or post online, causing you brain to experience a temporary moment of pleasure

addictive design

feedback loop

habit

humane design

4.

MULTIPLE CHOICE QUESTION

2 mins • 5 pts

Which of the following best describes a feedback loop?

A set of design features that helps users keep media balance.

A personal habit that you develop when you start using social media.

A response to something you do online that causes your brain to experience a temporary moment of pleasure.

When you and a classmate give feedback on each other's assignment.

5.

MULTIPLE CHOICE QUESTION

2 mins • 5 pts

_______ is features or aspects of a device or app that prioritizes what’s good for people’s lives

addictive design

feedback loop

habit

humane design

6.

MULTIPLE SELECT QUESTION

2 mins • 5 pts

Which are examples of humane design (pick 3)

Regular alerts asking you if you want to quit

Suggestions for offline activities

Settings to control the number of notifications

Rewards increase as you play more

Autoplay and countdown features

7.

MULTIPLE SELECT QUESTION

2 mins • 5 pts

Which are examples of addictive design (pick 3)

Penalties for leaving the app

Suggestions for offline activities

Settings to control the number of notifications

Rewards increase as you play more

Autoplay and countdown features

8.

MULTIPLE CHOICE QUESTION

2 mins • 5 pts

Marie downloaded an app that lets her connect with friends who like to run. The app has a leaderboard, and each person gets points based on how much they run during the week. What should Marie consider when thinking about whether to receive notifications from the app?

Do the notifications motivate her to go for a run?

Do the notifications distract her from doing other things she needs to do?

Do the notifications make her feel like she always needs to check the app?

All of them are correct.

9.

MULTIPLE CHOICE QUESTION

2 mins • 5 pts

Lin wants to play an online game with her friends. She reads the description of the game and realizes it contains features like rewards for completing levels and penalties for quitting the game early. She likes the game, but doesn't want to get sucked in and skip her homework. (This has happened before!) What can Lin do to balance playing the game and doing her homework?

Invite more friends to play the game.

Play the game and finish her homework late at night.

Set a timer so she plays for a specific amount of time.

Watch her favorite show instead of playing the game.