TCH071 Game Design 1 - Quiz Review 2

TCH071 Game Design 1 - Quiz Review 2

10th - 12th Grade

20 Qs

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TCH071 Game Design 1 - Quiz Review 2

TCH071 Game Design 1 - Quiz Review 2

Assessment

Quiz

Other

10th - 12th Grade

Easy

Created by

Aaron Lyman

Used 3+ times

FREE Resource

20 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

What core components are involved with all games?

Player actions, humor, rewards, and coins

Player goals and actions, rules, and challenges

Challenges, riddles, mind-binders, and tasks

Doritos, Mountain Dew, and lo-fi music playlists

Answer explanation

All games are to be understood as a structured, rule-based form of play and make use of these four main components: goals, actions, rules, and challenges.

2.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

What are the foundations of any game system that control what the players can and cannot do in the game, as well as the penalties, rewards, and other consequences that result from the player's actions?

Rules

Feedback

The game development overlords

Algorithms

Answer explanation

Rules are the foundation of any game - digital or otherwise.

Rules give games structure by telling players what they can and cannot do, as well as defining the consequences of their in-game actions.

3.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

What is an NPC?

A very specific type of in-game weapon that is difficult to obtain

A decorative, stationary item in the game, often with magical powers

A character that interacts with the players, but is not controlled by a human

An industrial food-saving device named after a bird of the artic, often called a Nice Penguin Cooler

Answer explanation

Media Image

NPCs (non-playable characters) are one of the most common forms of artificial intelligence in a game.

They are not controlled by a human and usually assist with advancing a game's story or assisting players with tasks.

4.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

What component of a game makes victories feel earned and helps the player become psychologically engaged by the play experience?

Color and sound

Challenges and conflict

Weapon choice and scenery

When you find all the studs in a LEGO game

Answer explanation

For games to be interesting, players need to face some kind of resistance (challenges).

When designing challenges, they should not be too easy or too difficult.

5.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Dakota plays several instruments, loves to sing, and composes music for fun. The life-long music lover has never been very good at video games but is interested in giving them a try. What genre of video game would most likely be a good fit for Dakota?

The adventure genre

The sports genre

The rhythm genre

We can assume Dakota will never enjoy a video game in her life

Answer explanation

Media Image

As a life-long music lover, we can assume Dakota would enjoy games in the rhythm genre as the main component is...music!

6.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

As a game designer, your goal is get players to feel like your game is the whole world and become fully engaged with the digital environment around them. If you successfully accomplish this, what have you mastered?

Rougelike state

Player immersion

Second person perspective

Making enough money to rent a wing of Notch's dirt mansion

Answer explanation

As a developer, your goal is to immerse players in the virtual world you have created!

Player immersion is a state of deep engagement the player has with a game that allows them to fully invest their imagination in the artificial world.

7.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Civilization V is a game that can be won a number of ways, including maximizing your civilization's diplomatic, scientific, or cultural standing, making it so the player is intensely focused on winning the game. This is an example of what type of immersion?

Tactical immersion

Strategic immersion

Non-player immersion

Roman immersion

Answer explanation

Civilization V is a strategy game.

Strategic immersion involves the player being intensely focused on winning the game and weighing their actions for maximizing victory.

Players should be encouraged to consider long-term outcomes and experiment with approaches towards victory.

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