Explaining Scratch Code - Task 3

Explaining Scratch Code - Task 3

2nd - 6th Grade

8 Qs

quiz-placeholder

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Explaining Scratch Code - Task 3

Explaining Scratch Code - Task 3

Assessment

Quiz

Computers

2nd - 6th Grade

Easy

Created by

Steve Close

Used 4+ times

FREE Resource

8 questions

Show all answers

1.

MULTIPLE SELECT QUESTION

45 sec • 5 pts

What are the 2 types of loop you have learned about?

Conditional Loop

Nested Loop

Variable Loop

Fixed Loop

2.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Which loop goes round a set number of times?

Conditional Loop

Fixed Loop

3.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Which loop keeps repeating until a condition is met?

Conditional Loop

Fixed Loop

4.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Media Image

What type of loop is the 'repeat until' construct in this piece of code?

Fixed Loop

Conditional Loop

5.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Media Image

What condition must be met for the loop to exit?

The user must type the number 2

The user must type the name 'David'

The user must type the name 'Brocolli'

The user must type the name 'answer'

6.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Media Image

Explain what the 'repeat until' section of code does here.

It gets the user to input the name and the cost of a CD and takes the cost away from the pocket money. It continues to do this until pocket money is less than 1.

It loops around and gets the user to enter the name and cosy of CDs they want to buy.

It asks the user to enter their pocket money and takes away the cost of the CDs they enter. It continues to do this until pocket money is less than 1.

7.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

How is the 'pocket_money' variable stored in the computer's memory?

It is stored as a decimal number

It is stored as a binary number

It is stored on the hard drive

8.

MULTIPLE CHOICE QUESTION

30 sec • 5 pts

Media Image

Explain how this line of code works.

It controls the time it takes for the program to execute.

It controls the number of variables the program uses

It controls the amount of pocket money the user has

It controls at what point the conditional loop will exit.