Search Header Logo

Get in the Zone quick quiz

Authored by SandraM Baca

English

7th Grade

CCSS covered

Used 55+ times

Get in the Zone quick quiz
AI

AI Actions

Add similar questions

Adjust reading levels

Convert to real-world scenario

Translate activity

More...

    Content View

    Student View

7 questions

Show all answers

1.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

If you "immerse" yourself in an activity, that activity is the ________

only thing you are focused on

best choice to have chosen

favorite thing you could choose

only option that there is

Tags

CCSS.RI.6.4

CCSS.RI.7.4

CCSS.RI.8.4

CCSS.RL.7.4

CCSS.RL.8.4

2.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

Which of the following does not describe "the flow state" as described in paragraph 4?

"you don't have to think"

"the rest of the world falls away"

"your performance is automatic"

"isn't possible to concentrate"

Tags

CCSS.RI.7.2

CCSS.RL.6.2

CCSS.RL.7.2

CCSS.RL.8.2

CCSS.RI.6.2

3.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

According to the section called "Challenge", why do players of video games often give up?

the game contains to much info that is irrelevent

the game is designed to be impossible to win

the game requires more concentration and not enough enjoyment

the game requires too much button pressing with complicated patterns

Tags

CCSS.RI.5.5

CCSS.RI.6.5

CCSS.RI.7.5

CCSS.RI.8.5

CCSS.RI.9-10.5

4.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

How do micro-rewards affect a player's experience?

Keeps the player focused on the long-term goal by rewarding the player along the way

By tricking the player into believing they are winning

The micro-rewards have no effect on the player

By convincing the player to pay money for an added bonus

5.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

At the top of page 387, what is the purpose of the bulleted list?

It presents the definition of "the flow"

Gives readers advice about how to play video games better and enjoy them more

The summarize the kinds of rewards the players of video games like best

They list and rate the popular video games

Tags

CCSS.RI.1.5

CCSS.RI.2.5

CCSS.RI.K.5

6.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The phrase goals without rewards are like pancakes without maple syrup in paragraph 11 is an example of a —

simile emphasizing the importance of rewards

hyperbole exaggerating the need for rewards in life

personification of pancakes to highlight the rewards earned

metaphor illustrating the role of rewards in gaming

Tags

CCSS.RI.7.2

CCSS.RL.6.2

CCSS.RL.7.2

CCSS.RL.8.2

CCSS.RI.8.2

7.

MULTIPLE CHOICE QUESTION

30 sec • 1 pt

The author includes the section title “Challenge” to show —

why video games require skill in order to be finished

why video games increase in difficulty as players become more skilled

why people purchase so many different types of video games

why people purchase so many different types of video games

Tags

CCSS.RI.1.5

CCSS.RI.2.5

CCSS.RI.K.5

Access all questions and much more by creating a free account

Create resources

Host any resource

Get auto-graded reports

Google

Continue with Google

Email

Continue with Email

Classlink

Continue with Classlink

Clever

Continue with Clever

or continue with

Microsoft

Microsoft

Apple

Apple

Others

Others

Already have an account?