Which class we need to use to check which key has been pressed on the keyboard?
Unity Semester 3 - Quiz 1

Quiz
•
Computers
•
9th - 12th Grade
•
Medium
Cody McGiant
Used 4+ times
FREE Resource
8 questions
Show all answers
1.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
Keyboard
Controller
Input
Click
2.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What do we need to add to the code to be able to control UI elements in the scripts?
using UnityEngine.GUI;
Using UnityEngine.UI;
We don't have to add anything
using UnityEngine.UserInteractiveObjects;
3.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What do we need to do to turn controller into a trigger?
Check Is Interactive
Check Is Trigger
Uncheck Object Interaction
We don't have to do anything
4.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What does the transform.LookAt(Vector3 target) method do?
Rotates the object so its Z axis points towards the target
Rotates the object so its X axis points towards the target
Rotates the object so its Y axis points towards the target
Rotates the target to always look at the selected object that contains this method.
5.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What component does a parent object need to have for the WheelCollider component on the child to work correctly?
Box Collider
Rigidbody
Mesh Renderer
Audio Source
6.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
To display some information before the variable field in the Inspector we need to add.
[Info("Information")]
[Print("Information")]
[Header("Information")]
[Draw("Information")]
7.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
To change the sound of the engine when increasing the rpm number, we need to change which field of the Audio Source component?
Pitch
Mute
Volume
Spatial Blend
8.
MULTIPLE CHOICE QUESTION
1 min • 1 pt
What's true about P2P architecture?
It's an architecture in which each client has the same permissions
It's an architecture in which each client has to be connected to a server
It's an architecture in which one user manages access permissions of all the other users
None of the above
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