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E-Learning Models

Authored by Adam Dwight

Education

12th Grade

Used 2+ times

E-Learning Models
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10 questions

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1.

MULTIPLE CHOICE QUESTION

1 min • 4 pts

Which e-Learning model involves students completing coursework at their own pace and convenience, without the need for real-time interaction with the instructor or classmates?

Asynchronous e-learning

Synchronous e-learning

Gamified e-Learning

Blended e-Learning

2.

MULTIPLE CHOICE QUESTION

1 min • 4 pts

Which e-Learning model uses game elements and mechanics to make the learning experience more engaging and fun?

Asynchronous e-learning

Synchronous e-learning

Gamified e-Learning

Blended e-Learning

3.

MULTIPLE CHOICE QUESTION

1 min • 4 pts

Which e-Learning model combines both online and in-person learning experiences to provide students with a well-rounded education?

Asynchronous e-learning

Synchronous e-learning

Gamified e-Learning

Blended e-Learning

4.

MULTIPLE CHOICE QUESTION

1 min • 4 pts

In which e-Learning model do students receive the lecture portion of the course online, allowing them to spend more time on hands-on activities and discussion during in-person sessions?

Asynchronous e-learning

Synchronous e-learning

Flipped Learning

Blended e-Learning

Gamified e-Learning

5.

MULTIPLE CHOICE QUESTION

1 min • 4 pts

Which e-Learning model uses real-time audio and video communication to allow for live interaction between the instructor and students?

Asynchronous e-learning

Synchronous e-learning

Flipped Learning

Blended e-Learning

Gamified e-Learning

6.

MULTIPLE CHOICE QUESTION

1 min • 4 pts

True or false: In a flipped classroom, time in the classroom is NOT devoted to higher order thinking, projects, discussions and inquiry based learning.

True

False

7.

MULTIPLE CHOICE QUESTION

1 min • 4 pts

Which e-Learning model is best for students who have other commitments or responsibilities that make it difficult for them to attend in-person classes?

Asynchronous e-learning

Synchronous e-learning

Flipped Learning

Blended e-Learning

Gamified e-Learning

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